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@@ -166,7 +166,7 @@ void StaticSprite2D::UpdateVertices()
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float leftU = rectangle_.left_ * invTexW;
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float rightU = rectangle_.right_ * invTexW;
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- float topV = rectangle_.top_ * invTexH;
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+ float topV = rectangle_.top_ * invTexH;
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float bottomV = rectangle_.bottom_ * invTexH;
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vertex0.uv_ = Vector2(leftU, bottomV);
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vertex1.uv_ = Vector2(leftU, topV);
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