|
|
@@ -268,4 +268,18 @@ V1.21 - Bugfixes and code cleanup.
|
|
|
- UI elements refactored to use attributes for serialization.
|
|
|
- Animation state editing and animation trigger events.
|
|
|
- Scene update time scale can be modified.
|
|
|
- - Improved the delayed method call system.
|
|
|
+ - Improved the delayed method call system.
|
|
|
+
|
|
|
+V1.22 - Configurable render path replaces hardcoded forward/prepass/deferred
|
|
|
+ modes. Render path system also used for postprocessing now.
|
|
|
+ - Threaded task priorities; long-running tasks (more than one frame) can
|
|
|
+ coexist with the time-critical tasks.
|
|
|
+ - Possibility to use also RGB normal maps.
|
|
|
+ - CustomGeometry component, which allows geometry to be defined
|
|
|
+ similarly to OpenGL immediate mode.
|
|
|
+ - Elapsed time shader parameter for material animation.
|
|
|
+ - Cubic environment mapping example shaders.
|
|
|
+ - Separate physics collision start & end events.
|
|
|
+ - Visual Studio 2012, Eclipse & Xcode build support.
|
|
|
+ - Many bugfixes, including iOS 6 orientation & shadow mapping bugfixes,
|
|
|
+ skinning on some Android devices.
|