Kaynağa Gözat

Updated version history.

Lasse Öörni 13 yıl önce
ebeveyn
işleme
fcd9e37b61
2 değiştirilmiş dosya ile 28 ekleme ve 2 silme
  1. 13 1
      Docs/Urho3D.dox
  2. 15 1
      Readme.txt

+ 13 - 1
Docs/Urho3D.dox

@@ -178,7 +178,7 @@ V1.2
 - Removed need for shader preprocessing; reorganized shaders to be more friendly to base custom shaders on.
 - Inbuilt geometry shapes in the editor.
 
-V1.21   
+V1.21
 
 - Bugfixes and code cleanup.
 - External window support (experimental.)
@@ -186,6 +186,18 @@ V1.21
 - %Animation state editing and animation trigger events.
 - %Scene update time scale can be modified.
 - Improved the delayed method call system.
+
+V1.22
+
+- Configurable render path replaces hardcoded forward/prepass/deferred modes. Render path system also used for postprocessing now.
+- Threaded task priorities; long-running tasks (more than one frame) can coexist with the time-critical tasks.
+- Possibility to use also RGB normal maps.
+- %CustomGeometry component, which allows geometry to be defined similarly to OpenGL immediate mode.
+- Elapsed time shader parameter for material animation.
+- Cubic environment mapping example shaders.
+- Separate physics collision start & end events.
+- Visual Studio 2012, Eclipse & Xcode build support.
+- Many bugfixes, including iOS 6 orientation & shadow mapping bugfixes, and skinning on some Android devices.
 */
 
 }

+ 15 - 1
Readme.txt

@@ -268,4 +268,18 @@ V1.21   - Bugfixes and code cleanup.
         - UI elements refactored to use attributes for serialization.
         - Animation state editing and animation trigger events.
         - Scene update time scale can be modified.
-        - Improved the delayed method call system.
+        - Improved the delayed method call system.
+
+V1.22   - Configurable render path replaces hardcoded forward/prepass/deferred
+          modes. Render path system also used for postprocessing now.
+        - Threaded task priorities; long-running tasks (more than one frame) can
+          coexist with the time-critical tasks.
+        - Possibility to use also RGB normal maps.
+        - CustomGeometry component, which allows geometry to be defined
+          similarly to OpenGL immediate mode.
+        - Elapsed time shader parameter for material animation.
+        - Cubic environment mapping example shaders.
+        - Separate physics collision start & end events.
+        - Visual Studio 2012, Eclipse & Xcode build support.
+        - Many bugfixes, including iOS 6 orientation & shadow mapping bugfixes,
+          skinning on some Android devices.