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Convert also ParticleEmitter Face Camera attribute to non-accessor mode.

Lasse Öörni 11 years ago
parent
commit
ff0f09e224
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Source/Engine/Graphics/ParticleEmitter.cpp

+ 1 - 1
Source/Engine/Graphics/ParticleEmitter.cpp

@@ -118,7 +118,7 @@ void ParticleEmitter::RegisterObject(Context* context)
     ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Relative Position", IsRelative, SetRelative, bool, true, AM_DEFAULT);
     ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Relative Scale", IsScaled, SetScaled, bool, true, AM_DEFAULT);
     ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
-    ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Face Camera", GetFaceCamera, SetFaceCamera, bool, true, AM_DEFAULT);
+    ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Face Camera", faceCamera_, true, AM_DEFAULT);
     ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Face Camera Axes", faceCameraAxes_, Vector3::ONE, AM_DEFAULT);
     ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Time To Live Min", timeToLiveMin_, DEFAULT_TIME_TO_LIVE, AM_DEFAULT);
     ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Time To Live Max", timeToLiveMax_, DEFAULT_TIME_TO_LIVE, AM_DEFAULT);