Commit History

Author SHA1 Message Date
  Lasse Öörni 0626f46fa8 Fixed missing light pre-pass rendering on OS X by not binding the light buffer to the same texture unit as the shadow map. Unbind buffer textures after use. 14 years ago
  Lasse Öörni 486867cb6c Added back the "view texture" feature to prevent the final rendertarget being possibly sampled during light pre-pass rendering. 14 years ago
  Lasse Öörni e5dca926cb Fixed possible negative specular lighting in OpenGL mode. 14 years ago
  Lasse Öörni c27ab40f7f Check needed OpenGL extensions more carefully. 14 years ago
  Lasse Öörni 8de93e90ad Removed unused shader code. 14 years ago
  Lasse Öörni 7008b59d96 Fixed missing null initialization for vertex light queue. 14 years ago
  Lasse Öörni 644c37a099 Mark light masks to G-buffer stencil for light culling. 14 years ago
  Lasse Öörni 4beeb72cd2 Disregard normals in billboard vertex lighting. 14 years ago
  Lasse Öörni f9bfd4948f Shader refactoring. 14 years ago
  Lasse Öörni cbbf1a74f9 Fixed non-shadowed spotlights in light pre-pass rendering. 14 years ago
  Lasse Öörni 2d8e33949a Fixed SM2 fallback mode light pre-pass rendering. 14 years ago
  Lasse Öörni 7e3be41dfb More fixes to light pre-pass light volume rendering. 14 years ago
  Lasse Öörni ceee03d828 Light rendering fixes. 14 years ago
  Lasse Öörni ac20c662e7 Fixed missing vertex lighting in light pre-pass material pass. 14 years ago
  Lasse Öörni c0d05666f8 Initial light volume rendering. 14 years ago
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. 14 years ago
  Lasse Öörni fbdd44c3b8 Fixed comments. 14 years ago
  Lasse Öörni 04a7049bdf Slight optimizations in light-related operations. 14 years ago
  Lasse Öörni 8b61a23cd0 Updated to newest ODE from svn. 14 years ago
  Lasse Öörni bc5dd97e4b Allow 6 vertex lights. 14 years ago
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 years ago
  Lasse Öörni 929a37f782 Fixed uninitialized shadow batch zone. 14 years ago
  Lasse Öörni 4c3be1f600 Added List::Resize(). 14 years ago
  Lasse Öörni 8a52455faa Added shadow mask feature, which allows selective shadow casting by different lights. 14 years ago
  Lasse Öörni 0da41425b5 Fixed debug mode assert. 14 years ago
  Lasse Öörni 8a57a3ee18 Threaded ray query. 14 years ago
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 years ago
  Lasse Öörni b204b2031d Removed directional light shadowcaster occlusion for potentially taking much CPU time for relatively little gain, and/or being inaccurate. 14 years ago
  Lasse Öörni f3b5dae787 Threaded occlusion check for the main view. 14 years ago
  Lasse Öörni db5fbec28f Get main view zones, occluders, lights and geometries using one octree query. 14 years ago