Commit History

Autor SHA1 Mensaxe Data
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. %!s(int64=9) %!d(string=hai) anos
  Lasse Öörni a794f9e59b Prefer key constants instead of ascii codes in keydown/keypress checks. (AngelScript & C++) %!s(int64=9) %!d(string=hai) anos
  hdunderscore 467c4bd4e8 - Updated sample mouse mode setup. %!s(int64=9) %!d(string=hai) anos
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. %!s(int64=10) %!d(string=hai) anos
  Ivan K 31f3c9ab65 DEFINE_APPLICATION_MAIN -> URHO3D_DEFINE_APPLICATION_MAIN %!s(int64=10) %!d(string=hai) anos
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER %!s(int64=10) %!d(string=hai) anos
  aster2013 5d50ad4b71 Change SetAnimtion function in AnimatedSprite2D. %!s(int64=10) %!d(string=hai) anos
  aster2013 0cded698e4 Merge from spine-spriter branch. %!s(int64=10) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 c2471a240a Reorganize includes for Samples and Extras. %!s(int64=10) %!d(string=hai) anos
  aster2013 349a3ee981 Sort include file in samples. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 ed214bbeb3 Avoid the include dirs hack for finding the Urho3D.h header. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. %!s(int64=11) %!d(string=hai) anos
  Mike3D 7f805b8645 Centered Imp Spriter anim on the Y axis and removed position offset in samples. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 4feb135281 Clean up SDK include dirs. Refactor FindUrho3D CMake module. %!s(int64=11) %!d(string=hai) anos
  Mike3D c676f13d8b Removed Spriter position offset (no longer needed) %!s(int64=11) %!d(string=hai) anos
  Mike3D 08813e8e4b Ensure full display of Urho2D samples whatever the user's resolution %!s(int64=11) %!d(string=hai) anos
  Aster@中国上海 318e388777 Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode. %!s(int64=11) %!d(string=hai) anos
  aster2013 4c47170f8e Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D. %!s(int64=11) %!d(string=hai) anos
  aster2013 e5a93022c4 Rename XAnimation2D to Animation2D %!s(int64=11) %!d(string=hai) anos
  aster2013 4807ed7d37 Add Spriter animation Lua binding and sample. %!s(int64=11) %!d(string=hai) anos
  aster2013 22d6ede8e6 Add spriter animation AS binding and sample. %!s(int64=11) %!d(string=hai) anos
  aster2013 002292d01f Make XAnimatedSprite2D derived from Drawable, export attributes. %!s(int64=11) %!d(string=hai) anos
  aster2013 07f5c97854 Fixed text format.[ci skip] %!s(int64=11) %!d(string=hai) anos
  aster2013 6cea8b84f5 Add spriter animation sample in C++. %!s(int64=11) %!d(string=hai) anos