urho3d-travis-ci
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1fb823ef0f
Travis CI: API documentation update at 2014-01-24 07:33:29 UTC.
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12 лет назад |
urho3d-travis-ci
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1e5ee94132
Travis CI: API documentation update at 2014-01-23 10:32:31 UTC.
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12 лет назад |
urho3d-travis-ci
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983b32dac6
Travis CI: API documentation update at 2014-01-20 08:35:31 UTC.
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12 лет назад |
urho3d-travis-ci
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f2de586353
Travis CI: API documentation update at 2014-01-19 22:34:55 UTC.
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12 лет назад |
urho3d-travis-ci
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ac9c16b943
Travis CI: API documentation update at 2014-01-18 19:04:40 UTC.
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12 лет назад |
urho3d-travis-ci
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fafde877a9
Travis CI: API documentation update at 2014-01-17 18:15:15 UTC.
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12 лет назад |
urho3d-travis-ci
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de2165fc15
Travis CI: API documentation update at 2014-01-16 14:11:42 UTC.
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12 лет назад |
urho3d-travis-ci
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5fe310f9b6
Travis CI: API documentation update at 2014-01-15 20:49:20 UTC.
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12 лет назад |
urho3d-travis-ci
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0af251dfc9
Travis CI: API documentation update at 2014-01-12 12:44:17 UTC.
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12 лет назад |
urho3d-travis-ci
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5670681373
Travis CI: API documentation update at 2014-01-05 23:24:56 UTC.
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12 лет назад |
urho3d-travis-ci
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788b9faf21
Travis CI: API documentation update at 2014-01-05 05:32:55 UTC.
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12 лет назад |
Lasse Öörni
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7f061206dc
Add the byKey parameter to script bindings of SetFocusElement().
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12 лет назад |
Lasse Öörni
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668772bb50
Added PhysicsWorld::RemoveCachedGeometry() function to manually invalidate cached collision geometry of a changed model. Added watching for CollisionShape model live reload. Removed internal but public functions from the Lua physics API.
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12 лет назад |
urho3d-travis-ci
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776e775012
Travis CI: API documentation update at 2014-01-02 14:33:45 UTC.
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12 лет назад |
urho3d-travis-ci
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34f4c16446
Travis CI: API documentation update at 2014-01-01 18:51:07 UTC.
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12 лет назад |
urho3d-travis-ci
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0c6c107935
Travis CI: API documentation update at 2014-01-01 10:34:53 UTC.
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12 лет назад |
Lasse Öörni
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358d9c2849
Added default tooltip delay to UI, which will be used if the tooltip's own delay is zero. Use seconds for tooltip delay to match eg. the doubleclick interval. Removed layout from the editor's tooltip root element to prevent it resizing in unwanted fashion.
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12 лет назад |
Lasse Öörni
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5b8f5e290b
Normalize name of tooltip class to ToolTip to match the filename.
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12 лет назад |
Lasse Öörni
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b6d5fa48b5
Update documentation.
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12 лет назад |
Lasse Öörni
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8b8790e481
Added option to import non-skinning bones in AssetImporter. Closes #82.
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12 лет назад |
Lasse Öörni
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86932c9f0e
Exposed missing scene binary load/save & node instantiation to Lua. To use instantiation, call eg. scene:InstantiateXML(fileSystem:GetProgramDir().."Data/Objects/Ninja.xml", Vector3(0, 0, 0), Quaternion());
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12 лет назад |
Alex Parlett
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3166f1874d
Changed adding Resource and Package files to be able to specify the location in the Vector for search priority when calling GetFile or GetResource
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12 лет назад |
Lasse Öörni
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cb45be26ef
Added AngelScript & Lua property accessors for the XMLElement's value.
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12 лет назад |
Lasse Öörni
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0d7d4826e5
Add pixel & time threshold for sending a drag begin UI event. Closes #65. Removed code duplication between mouse & touch hover.
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12 лет назад |
Lasse Öörni
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7e542be196
Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51.
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12 лет назад |
Lasse Öörni
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a37ea5bb6e
Added inner and outer angle parameters to SoundSource3D, which makes it possible to do cone-like directional sounds. Fixed sound attenuation if near and far distance are the same. Closes #49.
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12 лет назад |
Lasse Öörni
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 лет назад |
Lasse Öörni
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a022430876
Added Random() & RandomInt() script functions with min & max range parameters. Similar to the RandomInt(range) overload, in RandomInt(min, max) the max value is exclusive. Note that the corresponding C++ functions are simply called Random for both int and float versions. Closes #48.
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12 лет назад |
Lasse Öörni
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f02650d10e
Add int versions of Max, Min & Clamp to the AngelScript API.
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12 лет назад |
Lasse Öörni
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0fe2469957
Improved resource unloading. Make it possible to unload all resource types by partial name at once. Editor unloads unnecessary resources after scene load or clear. Add weak ref check to all resource unloading to avoid shader programs being left without their parent shader.
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12 лет назад |