커밋 기록

작성자 SHA1 메시지 날짜
  Lasse Öörni 9132ea611c Removed shadow bias adjustment according to shadow map resolution, as it causes the amount of "peter panning" to change. 12 년 전
  Lasse Öörni 34df8b5e82 Fixed headless mode. 12 년 전
  Wei Tjong Yao 2a4a089fc1 Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon. 12 년 전
  Lasse Öörni 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. 12 년 전
  Lasse Öörni 9be174c473 Disabled Camera does not render. 12 년 전
  Lasse Öörni af8825047a Started work on node/component enable & disable. 12 년 전
  Lasse Öörni 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. 12 년 전
  Lasse Öörni 74c01e7da5 Added compiled AngelScript bytecode support. 12 년 전
  Lasse Öörni b2645460ef Refactored view queuing in Renderer. 12 년 전
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 12 년 전
  Lasse Öörni 115a81c75a Fixed incorrect weak pointer manipulation (Drawable's cached Zone) from worker threads, which caused a memory leak. 13 년 전
  Lasse Öörni 945085d975 Allow threaded work items with varying priorities. Default is immediate (maximum) priority as used by Octree & View. Optionally send events when threaded work items complete. 13 년 전
  Lasse Öörni 55681dc55a Applied patch from weitjong. 13 년 전
  Lasse Öörni 9d759300fe Added possibility to disable the litbase pass optimization in RenderPath, if an ambient-only pass is needed. 13 년 전
  Lasse Öörni d733091eb2 Fixed viewport calculation for rendertargets defined in the render path. If a target uses the RT divisor mode, scale the viewport, otherwise use full texture size (eg. for the bloom intermediate textures) 13 년 전
  Lasse Öörni 09b716f0b8 Added scripting interface for RenderPath. 13 년 전
  Lasse Öörni 52bf1bbd37 Code cleanup. 13 년 전
  Lasse Öörni c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 년 전
  Lasse Öörni 84a63bb90f Resolve multisampled backbuffer before the first viewport-reading renderpath command. 13 년 전
  Lasse Öörni ffc3d433a1 If backbuffer is multisampled, use a screen buffer for deferred rendering. Note: this wastes performance, so it is better to disable multisampling instead. 13 년 전
  Lasse Öörni 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 년 전
  Lasse Öörni a40fead7dc Updated license for the new year. 13 년 전
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 년 전
  Lasse Öörni ec07e6c524 Started work toward renderpath programmability. 13 년 전
  Lasse Öörni 2ae05de8ca Added elapsed time accumulation to Scene. 13 년 전
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 년 전
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 년 전
  Lasse Öörni 013e4dc833 Fixed camera viewmask not being used. 13 년 전
  Lasse Öörni 2dd1c8b040 Moved UpdateGeometries() which actually performs animated model skinning into View::Render() to allow for custom animation control as a response to E_POSTRENDERUPDATE event. 13 년 전
  Lasse Öörni 2c71349d16 Use identity projection when drawing full screen quads to eliminate float accuracy errors. 13 년 전