Lasse Öörni
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5bd757850f
Added functionality to Text3D. Attributes yet missing.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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379d786da4
Fixed NinjaSnowWar assets to use 1m world unit.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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362e6a6f95
Added functionality to NavigationMesh.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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56a7f36a0c
Store the indices of a physics convex hull in preparation to using it for navigation data.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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3fac48401a
Added support for partial navmesh rebuild.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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d623481ad0
Changed to use a tiled navmesh to allow for larger navigable areas.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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3c43ccb3f1
Transform geometry to local space of the navigation mesh root node to allow moving the root without invalidating navigation data.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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be3b304836
Added batch files to start the navigation example.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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c11f65dfea
Added FindPath() function to NavigationMesh.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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a8d9904467
Debug-draw the navmesh.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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49ec63e620
To be safe, store the navmesh data for later serialization before Recast patches it.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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03dce6b988
Serialize navigation data along with the scene.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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0e713bd509
Generate Recast/Detour data.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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35c2d83370
Added code to collect navigation mesh geometry.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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08075f0915
Reversed if's in Variant code to favor the correct type.
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%!s(int64=12) %!d(string=hai) anos |