Commit történet

Szerző SHA1 Üzenet Dátum
  Lasse Öörni d35f3b5035 Removed duplicate error message from ScriptCompiler when script compilation fails. 12 éve
  Lasse Öörni f5b837f460 Exposed recursive SetEnabled() differently, to match convention of the rest of recursive Node functions and eliminate code duplication. 12 éve
  Lasse Öörni e037de8c74 Added Enable/Disable flag for RigidBody. 12 éve
  Wei Tjong Yao cddaa40080 Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails. 12 éve
  Lasse Öörni 9964055dda Applied physics patch from Magic.Lixin. 13 éve
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 13 éve
  Lasse Öörni 4e836e574f Migrated to AngelScript 2.26.1 WIP. 13 éve
  Lasse Öörni aa1c2b8605 Added warning for creating any of the physics components into the root scene node, as that is unsupported and may not eg. reload properly. 13 éve
  Lasse Öörni 9d82a32c9e Added constraint & collision shape type "none" as default value to avoid unnecessary creation of shapes on scene load, before proper attribute values are deserialized. Do not create shape/constraint in OnNodeSet(), as the type is always "none" at that time. 13 éve
  Lasse Öörni a40fead7dc Updated license for the new year. 13 éve
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 éve
  Lasse Öörni fbef191c6b Removed the NewCollision parameter of collision events. Instead separate CollisionStart & CollisionEnd events are sent when a collision begins or ends. 13 éve
  Lasse Öörni 88896fe805 Added GetCollidingBodies() function to RigidBody which returns collisions from last physics step. 13 éve
  Lasse Öörni c7fe3c37bd Added sound listener component whose position is automatically taken into account by Audio subsystem. 13 éve
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 éve
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 éve
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 éve
  Lasse Öörni f6ca98e0c9 Update rigid body's inertia tensor whenever its transform is forcibly changed, or when it is re-added to the world. 13 éve
  Lasse Öörni 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. 13 éve
  Lasse Öörni c554abccb8 Fixed crash related to incorrect constraint reference tracking. 13 éve
  Lasse Öörni b636b3a211 Keep track of constraints to release them properly before deleting the rigid body. 13 éve
  Lasse Öörni 5c4904288a Fixed hinge constraint breaking. 13 éve
  Lasse Öörni 9123d1c3d3 Eliminated unnecessary recreation/readdition of physics components when attributes change. 13 éve
  Lasse Öörni ef421ef32d Initial Bullet constraint implementation. 13 éve
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 éve
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 éve
  Lasse Öörni 66a860144a Added separate Equals() function to Vector & Quaternion classes to perform comparison with epsilon. Equality operator does not use epsilon. This optimizes network sync somewhat. 13 éve
  Lasse Öörni 08ac95dbf7 Fixed continuous collision detection to work with the compound shape. 13 éve
  Lasse Öörni 51c9160eae Removed CCD Radius parameter for now as continuous collision detection is not supported for all collision shapes. 13 éve
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. 13 éve