Lasse Öörni
|
3539fcd26e
Improved the final error message printed when an include file is missing.
|
12 tahun lalu |
Wei Tjong Yao
|
cddaa40080
Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails.
|
12 tahun lalu |
Lasse Öörni
|
5cc2b497fd
Reset dependency tracking also at ScriptFile destruction.
|
12 tahun lalu |
Lasse Öörni
|
74c01e7da5
Added compiled AngelScript bytecode support.
|
12 tahun lalu |
Wei Tjong Yao
|
741badfade
Fixed the ScriptFile to prevent it from amending the path for include file unnecessarily and added a new error log to help identifying script file that have problematic include. Refactored ListView to support persistent expand/collapse state at each parent item in hierarchy mode, the exposed API is slightly changed. Renamed 'Scene Hierarchy' window to just 'Hierarchy' in the Editor app in preparation for future work, also created new function to differentiate between scene creation and scene reset.
|
12 tahun lalu |
Lasse Öörni
|
6382d476f8
Dependency tracking for GLSL shaders. Does not actually effect rendering yet, needs investigation.
|
12 tahun lalu |
Lasse Öörni
|
20e6dd0da6
Resource dependency tracking for reloading resources. Currently implemented for ScriptFile.
|
12 tahun lalu |
Lasse Öörni
|
1d745f9951
Moved script application reload inside Urho3D.cpp to avoid issues with unwanted application script startup.
|
13 tahun lalu |
Lasse Öörni
|
2c96dff225
Execute procedural Start() & Stop() functions automatically when a ScriptFile is loaded and unloaded. This allows live-reload of a whole script application.
|
13 tahun lalu |
Lasse Öörni
|
b449032071
Applied ScriptInstance hot reload patch from Magic.Lixin, slightly modified.
|
13 tahun lalu |
Lasse Öörni
|
a40fead7dc
Updated license for the new year.
|
13 tahun lalu |
Lasse Öörni
|
7d8558a51f
Applied massive patch from weitjong.
|
13 tahun lalu |
Lasse Öörni
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 tahun lalu |
Lasse Öörni
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
13 tahun lalu |
Lasse Öörni
|
613e3e94f9
Allocate nested script execution contexts on demand.
|
13 tahun lalu |
Lasse Öörni
|
8a5d1b5322
Removed the object & module maps from the Script subsystem. Use instead AngelScript userdata to map from script constructs to C++ objects.
|
13 tahun lalu |
Lasse Öörni
|
c48f640a18
Changed several structures to HashMap / HashSet for better performance.
|
13 tahun lalu |
Lasse Öörni
|
32fa940130
Handle world transform update of parented RigidBodies correctly.
|
13 tahun lalu |
Lasse Öörni
|
7524eb27a9
Clear inbuilt script object type search cache when compiling script code to prevent crash if a failed script module compile is attempted several times.
|
13 tahun lalu |
Lasse Öörni
|
bc8b45b061
Restored AngelScript typeid caching.
|
14 tahun lalu |
Lasse Öörni
|
cc3ee34f58
Increased occlusion buffer depth bias.
|
14 tahun lalu |
Lasse Öörni
|
9f4d5d0410
Updated to newest AngelScript SVN version.
|
14 tahun lalu |
Lasse Öörni
|
3cf25e801a
Do not use "camera centered" coordinates for light calculations.
|
14 tahun lalu |
Lasse Öörni
|
b068022660
Use function pointers directly for preparing AngelScript context.
|
14 tahun lalu |
Lasse Öörni
|
2f0d3caecd
Migrated to AngelScript 2.22.0.
|
14 tahun lalu |
Lasse Öörni
|
bdc29caebd
Reverted to AngelScript 2.21.1 because of crash with VariantMap.
|
14 tahun lalu |
Lasse Öörni
|
1c47bc6f20
Migrated to AngelScript 2.22.0 WIP.
|
14 tahun lalu |
Lasse Öörni
|
90596a064a
Use a memory pool in OGLGraphics for discard lock buffers.
|
14 tahun lalu |
Lasse Öörni
|
ad6243870b
Updated to newest kNet & AngelScript.
|
14 tahun lalu |
Lasse Öörni
|
de67af8825
CoreData / Data reorganization.
|
14 tahun lalu |