Lasse Öörni
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720ff4c3b8
Fix GCC build.
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hace 12 años |
Lasse Öörni
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c20257cdf7
Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead.
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hace 12 años |
Lasse Öörni
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c1e03c48db
Combine octree update & reinsertion queuing.
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hace 12 años |
Lasse Öörni
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caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
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hace 12 años |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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hace 12 años |