Lasse Öörni
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094006ef91
Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4.
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11 ani în urmă |
Lasse Öörni
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02e543ba5c
Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup.
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11 ani în urmă |
Lasse Öörni
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0eb0a5d7a5
When a Zone moves or is removed from octree, clear zone from all drawables within the bounding box, not just from those that belong to the zone. This allows zone search in View to perform more optimally.
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11 ani în urmă |
Lasse Öörni
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2082c026c2
Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed.
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11 ani în urmă |
Lasse Öörni
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6fbda65a4f
Initial negative light support. Right now works only with per-vertex lights. Set negative light color to use. Per-pixel negative lights may be problematic, as they require different blend mode, will also darken any emissive materials, and will not work in light pre-pass mode (there is nothing to subtract from, as light buffer is initialized with black)
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11 ani în urmă |
Lasse Öörni
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1941c508b4
Removed erroneous comment from View. Do not treat it a fatal error in OgreImporter if index optimization can't be done.
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11 ani în urmă |
Lasse Öörni
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03043038a0
Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview.
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11 ani în urmă |
Lasse Öörni
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4bd2eb0356
Refactoring of Drawable::IsInView() functions and drawable view tracking.
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11 ani în urmă |
Lasse Öörni
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bfd968f9d7
Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
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11 ani în urmă |
Lasse Öörni
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abc6fcd8b8
Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file.
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12 ani în urmă |
Lasse Öörni
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e44e3f7652
Only signal work items that have specified or higher priority in WorkQueue::Complete(), to prevent lower priority work item events triggering when they shouldn't (in the middle of render update.) Set explicit max priority in Octree & View items, but leave default priority to the lowest for user items. Removed a static variable from WorkQueue::PurgePool().
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12 ani în urmă |
Alex Parlett
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e8abdfc366
Added Pool for WorkItem SharedPtrs to save allocation every frame. Its an optional construct to allow the user to create their own pools or not use the pool if they so desire.
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12 ani în urmă |
Alex Parlett
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51a1e84248
Changed WorkQueue to use a List<SharedPtr<WorkItem> > and ensure that it doesn't contain duplicates.
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12 ani în urmă |
Lasse Öörni
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0c4466d3f3
Optimized away going through renderpath commands just to find the litbase-flag.
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12 ani în urmă |
Lasse Öörni
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809efdb4c6
Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance.
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12 ani în urmă |
Lasse Öörni
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f0501cbeae
Fixed Blur postprocess effect XML. Fixed View spamming the log with attempts to get an empty quad shader after failing to get the proper shaders once.
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12 ani în urmă |
Lasse Öörni
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45003707c0
Fixed substituteRenderTarget_ possibly being uninitialized.
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12 ani în urmă |
Lasse Öörni
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dc5f4a1834
Merge branch 'master' into shader-refactor
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12 ani în urmă |
Lasse Öörni
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0610520768
Quads that don't read the viewport should not begin the pingpong chain. Fixes #167.
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12 ani în urmă |
Lasse Öörni
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c3c177525d
Removed the "view texture" abstraction, which is unnecessary now, as all deferred renderpaths write directly to the destination rendertarget. Fixes #166.
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12 ani în urmă |
Lasse Öörni
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3e14caf89e
Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code.
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12 ani în urmă |
Lasse Öörni
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782c3ac54e
Removed the "view texture" abstraction, which is unnecessary now, as all deferred renderpaths write directly to the destination rendertarget. Fixes #166.
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12 ani în urmă |
Lasse Öörni
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db713bdba2
Avoid string allocations during View::Define() and Renderer::GetShader().
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12 ani în urmă |
Lasse Öörni
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07f06563bc
Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part.
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12 ani în urmă |
Lasse Öörni
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ea334e4393
Merge branch 'master' into shader-refactor
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12 ani în urmă |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 ani în urmă |
Lasse Öörni
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e0f391b0fc
Started shader refactoring.
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12 ani în urmă |
Lasse Öörni
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c6b906a822
Distinguish between cube/3D textures in renderpath commands by the texture unit.
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12 ani în urmă |
primitivewaste
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 ani în urmă |
Lasse Öörni
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d723bef62b
On OpenGL ES 2.0, create depth renderbuffers in explicit GL_DEPTH_COMPONENT16 format, as GL_DEPTH_COMPONENT is unsupported on some devices. Possibly a fix for #140.
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12 ani în urmă |