Lasse Öörni
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09b716f0b8
Added scripting interface for RenderPath.
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13 years ago |
Lasse Öörni
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52bf1bbd37
Code cleanup.
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13 years ago |
Lasse Öörni
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c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
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13 years ago |
Lasse Öörni
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84a63bb90f
Resolve multisampled backbuffer before the first viewport-reading renderpath command.
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13 years ago |
Lasse Öörni
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ffc3d433a1
If backbuffer is multisampled, use a screen buffer for deferred rendering. Note: this wastes performance, so it is better to disable multisampling instead.
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13 years ago |
Lasse Öörni
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2a4fbcdf54
Removed the old postprocess system. Instead renderpath fragments can be appended.
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13 years ago |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 years ago |
Lasse Öörni
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ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
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13 years ago |
Lasse Öörni
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ec07e6c524
Started work toward renderpath programmability.
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13 years ago |
Lasse Öörni
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2ae05de8ca
Added elapsed time accumulation to Scene.
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13 years ago |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 years ago |
Lasse Öörni
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7c61b098bf
Fixed forward lit spotlight shadows on OpenGL.
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13 years ago |
Lasse Öörni
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013e4dc833
Fixed camera viewmask not being used.
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13 years ago |
Lasse Öörni
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2dd1c8b040
Moved UpdateGeometries() which actually performs animated model skinning into View::Render() to allow for custom animation control as a response to E_POSTRENDERUPDATE event.
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13 years ago |
Lasse Öörni
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2c71349d16
Use identity projection when drawing full screen quads to eliminate float accuracy errors.
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13 years ago |
Lasse Öörni
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e0e9487721
Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues.
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13 years ago |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 years ago |
Lasse Öörni
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401d5348d8
Do not draw a shadow for an object if its draw distance is exceeded.
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13 years ago |
Lasse Öörni
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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13 years ago |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 years ago |
Lasse Öörni
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c64dfb114e
Added back polygon fill mode.
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13 years ago |
Lasse Öörni
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54dab6404f
Fixed setting camera shader parameters redundantly in light prepass material pass.
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13 years ago |
Lasse Öörni
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478a5af9d1
Allow defining depth bias for materials.
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13 years ago |
Lasse Öörni
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2a0aae070a
Started work on terrain.
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13 years ago |
Lasse Öörni
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92510672f7
Serialize also skinned decals.
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13 years ago |
Lasse Öörni
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6643bf7717
Started work on skinned decals.
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13 years ago |
Lasse Öörni
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91c7374e28
Started work on decals.
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13 years ago |
Lasse Öörni
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3483a3bc8a
Removed ineffective scissor test setting.
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13 years ago |
Lasse Öörni
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e645875fd6
Moved maximum cascade check to Renderer.
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13 years ago |
Lasse Öörni
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a2ee32c88f
Improved front-to-back batch sorting: consider both state & distance.
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13 years ago |