Commit History

Автор SHA1 Съобщение Дата
  Lasse Öörni 0cd53cdee3 Added 16 & 32-bit texture formats. преди 13 години
  Lasse Öörni fa69f2e174 Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation. преди 13 години
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. преди 13 години
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. преди 13 години
  Lasse Öörni c64dfb114e Added back polygon fill mode. преди 13 години
  Lasse Öörni a399726d42 Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now. преди 13 години
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. преди 13 години
  Lasse Öörni 248fc3c1b6 Terrain attributes. преди 13 години
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. преди 13 години
  Lasse Öörni 2a0aae070a Started work on terrain. преди 13 години
  Lasse Öörni 83487ac88f Further ShaderParser optimization. преди 13 години
  Lasse Öörni 91c7374e28 Started work on decals. преди 13 години
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. преди 13 години
  Lasse Öörni 4a463176ab Added joystick support. преди 13 години
  Lasse Öörni 088b451238 Reduce size of too large unused scratch buffers. преди 13 години
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. преди 13 години
  Lasse Öörni bcf44dd158 Log message when device lost. преди 13 години
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. преди 13 години
  Lasse Öörni 0b69846402 Fixed access to OpenGL commands before the context was initialized. преди 13 години
  Lasse Öörni 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. преди 13 години
  Lasse Öörni a4a31dd3eb Fixed lost vertex/index buffer data not being correctly reported. преди 13 години
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. преди 13 години
  Lasse Öörni 8a2ddf4971 Fixed D3D build. преди 13 години
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. преди 13 години
  Lasse Öörni f9be80a4eb Fixed D3D build. преди 13 години
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. преди 13 години
  Lasse Öörni fbffe32fd8 Synchronized Direct3D renderer function signatures with OpenGL. преди 13 години
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. преди 13 години
  Lasse Öörni b636b3a211 Keep track of constraints to release them properly before deleting the rigid body. преди 13 години
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. преди 13 години