aster2013
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9b31d29a54
Add GetFullName in ShaderVariation, make code more clear.
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12 yıl önce |
Lasse Öörni
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cc9e5e1994
Moved to XML based shader precache files. Refactored shader precaching code to its own class. Closes #199.
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12 yıl önce |
Lasse Öörni
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abc6fcd8b8
Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file.
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12 yıl önce |
Lasse Öörni
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c3c177525d
Removed the "view texture" abstraction, which is unnecessary now, as all deferred renderpaths write directly to the destination rendertarget. Fixes #166.
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12 yıl önce |
Lasse Öörni
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ea334e4393
Merge branch 'master' into shader-refactor
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12 yıl önce |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 yıl önce |
Lasse Öörni
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5062dbba42
Sanitate screenshot name in the samples to ensure saving it succeeds. Prepend the executable path properly. Flip image in OpenGL Graphics::TakeScreenShot() instead of having the user to do it.
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12 yıl önce |
Lasse Öörni
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417e62f106
Detect deferred light volume batch and subtract camera position only in that case to allow the pixel shader light parameters (light position, shadow matrices etc.) to also be used in forward rendering if necessary.
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12 yıl önce |
primitivewaste
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 yıl önce |
Lasse Öörni
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 yıl önce |
Lasse Öörni
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39e13d49c8
Renamed the plane intercept parameter to "d" and reversed its sign so that it fits the conventional plane formula ax + by + cz + d = 0.
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12 yıl önce |
Lasse Öörni
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20b67638e3
Hack fix for render-to-texture failing on iOS.
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12 yıl önce |
Lasse Öörni
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7d4d956691
Check if GLES2 device supports 24-bit depth texture, or 24/8-bit depth+stencil through extensions.
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12 yıl önce |
Lasse Öörni
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d723bef62b
On OpenGL ES 2.0, create depth renderbuffers in explicit GL_DEPTH_COMPONENT16 format, as GL_DEPTH_COMPONENT is unsupported on some devices. Possibly a fix for #140.
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12 yıl önce |
Lasse Öörni
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dbdfce095f
If window is not resizable, do not maximize it at the default resolution (1024x768) to keep the border intact.
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12 yıl önce |
Lasse Öörni
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1c92bc3a09
Only find the DirectX SDK when compiling with Visual Studio, as the headers are incompatible with MinGW. Fixed export statements for MinGW. Closes #142.
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12 yıl önce |
Jordan Patterson
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1a49c6ebfc
Add support for SDL2 GameControllers
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12 yıl önce |
Lasse Öörni
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8c26cf6c45
Export the NvOptimusEnablement variable to prefer NVIDIA GPU on switchable GPU systems. Closes #139.
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12 yıl önce |
Lasse Öörni
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cadb503976
Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material.
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12 yıl önce |
Yao Wei Tjong 姚伟忠
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7f95216d3e
Refactor to use new logging macros with formatting.
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12 yıl önce |
Lasse Öörni
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712345aa56
Added log macros with formatting. Closes #114.
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12 yıl önce |
Yao Wei Tjong 姚伟忠
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d719baa38b
Use on-demand shader evaluation for OpenGL as well.
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12 yıl önce |
Lasse Öörni
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721f70fe1a
Fixed D3D9 build. Added borderless as a command line option and documented it.
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12 yıl önce |
Alex Parlett
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a63ab49ac5
Added the ability to specify whether a window is borderless or not (decorated with borders);
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12 yıl önce |
Lasse Öörni
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d1df925013
Added Image::GetSDLSurface() to avoid code duplication. Fixed crash from null image pointer in Graphics::CreateWindowIcon().
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12 yıl önce |
Lasse Öörni
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679007d1b5
Normalize whitespace, update documentation.
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12 yıl önce |
Lasse Öörni
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cc4c4e6a79
Merge remote-tracking branch 'remotes/alexparlett/window-icon'
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12 yıl önce |
Lasse Öörni
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9752cbed1e
Removed OpenGL scratch buffer allocation log spam, even in debug mode.
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12 yıl önce |
Alex Parlett
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2505149255
Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability
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12 yıl önce |
Lasse Öörni
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3abae76ec2
Use constant for number of draw buffers.
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12 yıl önce |