Lasse Öörni
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6bfcc28010
Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows.
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12 anni fa |
Lasse Öörni
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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12 anni fa |
Lasse Öörni
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d6b838286f
Enabled LitSolid shader normal mapping variations also without diffuse map. Added NoTextureNormal variety of techniques. Closes #147.
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12 anni fa |