Lasse Öörni
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8b22c32f4c
Copy the Input::SetMouseMode() documentation also on the Input documentation page.
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há 11 anos atrás |
Lasse Öörni
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943a2c348b
Added mechanism to limit material techniques on desktop hardware. Closes #516.
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há 11 anos atrás |
Lasse Öörni
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b65bb59092
Configurable maximum substeps per frame in PhysicsWorld. Zero (default) = unlimited, positive = limited, negative = adaptive timestep, always 1 per rendering frame. Adaptive step is not recommended when consistent physics behavior is desired.
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há 11 anos atrás |
Jonne Nauha
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66913cf103
Engine: New WindowPositionX/Y init params. Sets initial window position prior to SetMode that creates the window.
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há 11 anos atrás |
Lasse Öörni
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d7924f907f
Added glyph offset functionality to Font. Closes #13.
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há 11 anos atrás |
Lasse Öörni
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3f51cee989
Give Data directory priority over CoreData. Give autoload paths priority over the default directories/packages. Fix the resource path/package add priority (index) having no effect, which would result in the editor not giving highest priority to the user's resource data directory. Closes #499.
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há 11 anos atrás |
Yao Wei Tjong 姚伟忠
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1f91109413
Minor typo correction on the String::Compare() method.
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há 11 anos atrás |
Lasse Öörni
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64929dc50d
Add possibility to disable RigidBody mass update to optimize performance when using several collisionshapes in the same node. Closes #489.
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há 11 anos atrás |
Lasse Öörni
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7f4b8e5b35
Allow controlling per-viewport if debug geometry should be rendered, instead of hardcoding to just backbuffer views.
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há 11 anos atrás |
Lasse Öörni
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cb0103d518
Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition.
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há 11 anos atrás |
Lasse Öörni
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d1bd8d961b
Added ParticleEditor2D to Related Projects. Removed BlenderExporter section from Tools page, instead mention it in AssetImporter's section as an alternative.
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há 11 anos atrás |
Mike3D
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ec188940e7
Add external links
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há 11 anos atrás |
Mike3D
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e142f4f350
Revert back for Animated sprites documentation
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há 11 anos atrás |
Mike3D
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18916bb3fd
Fix Animated sprites documentation
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há 11 anos atrás |
Lasse Öörni
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e9f0baa398
Remote event registration is checked only when receiving.
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há 11 anos atrás |
Lasse Öörni
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f1e25381a3
Support single image splitting for cube maps. Closes #445.
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há 11 anos atrás |
Yao Wei Tjong 姚伟忠
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b4e857ab4f
Set all the headings in Urho2D and scripting API pages to proper case.
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há 11 anos atrás |
Lasse Öörni
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6e42d3fc5a
Minor doc edits.
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há 11 anos atrás |
Mike3D
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51b95f5bfb
Added TileMap
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há 11 anos atrás |
Chris Friesen
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d12ec82b37
Fix reference to spritehelper url thx Mike3D
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há 11 anos atrás |
Lasse Öörni
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0472b4d410
Allow sending client observer rotation in addition to position. Note that rotation is not used by the NetworkPriority component, but can be used for custom logic. Do not send the observer pos/rot until actually set by the client. Closes #428.
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há 11 anos atrás |
Lasse Öörni
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6d5c73a15f
Note that client cameras should be created into a local node in networked applications.
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há 11 anos atrás |
Lasse Öörni
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ad737e0d6e
Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406.
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há 11 anos atrás |
Lasse Öörni
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df67ccdac7
Merge branch 'master' into threaded-resource-load
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há 11 anos atrás |
Lasse Öörni
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4a9ab417a8
As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms.
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há 11 anos atrás |
Lasse Öörni
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346da1e1f9
Detect main thread when sending events or using profiler blocks; make these no-ops when called from outside the main thread.
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há 11 anos atrás |
Lasse Öörni
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e82b3d53a1
Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
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há 11 anos atrás |
Lasse Öörni
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2f29b3a5c0
Update documentation to not refer to ShortStringHash.
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há 11 anos atrás |
Lasse Öörni
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542fa82595
Update documentation. Remove unneeded friend class definition.
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há 11 anos atrás |
Mike3D
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7118ecc89b
Urho2D documentation update
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há 11 anos atrás |