Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni 97fb2638db Add fill mode to materials. 10 lat temu
  Lasse Öörni e2afa34bb7 Refactor Technique to not use HashTable for passes, but instead a vector with dynamically allocated pass indices. HashTable class removed as there were no other uses for it, and it was programmer-unfriendly compared to HashMap. 11 lat temu
  Lasse Öörni 56f64c60b9 Texture unit refactoring. On desktop ensure continuous range of 8 material texture units, while mobile has 5. Material can define a volume (3D) texture in the volume unit (desktop only.) 11 lat temu
  Lasse Öörni c08fa5e94d Calculate a shader parameter hash value to eliminate setting of unnecessary constants/uniforms when rendering with multiple materials that have the same parameters. 11 lat temu
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 lat temu
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 lat temu
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 lat temu
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 lat temu
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 lat temu
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 lat temu