История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 88b05c738f Remember shader parameter sources inside individual ShaderPrograms to reduce redundant uniform assignments. 11 лет назад
  Lasse Öörni 040b6263f5 Fix crash with null constant buffer slots. 11 лет назад
  Lasse Öörni 2cefd437de Check if shader uses uniforms outside buffer and invalidate all parameter groups in that case, when switching shaders. Add define in Uniforms.glsl which allows to disable constant buffers on OpenGL 3, as using them may actually be slower. 11 лет назад
  Lasse Öörni 0e5a05afc7 OpenGL 3 constant buffer support. 11 лет назад
  Lasse Öörni 6e6c39c5a8 Add a ShaderProgram class also for D3D9, which holds the combined shader parameters. Cleaned up ShaderProgram handling on OpenGL. Optimized away repeated assignment of constant values from D3D9 SetShaderParameter(). 11 лет назад
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 лет назад
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 лет назад
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 лет назад
  Yao Wei Tjong 姚伟忠 b0f96615d8 Further clean up on the include path for the Graphics sub-library. 11 лет назад
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 лет назад
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 лет назад
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 лет назад