Lasse Öörni
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b8c7c59eca
Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget.
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il y a 11 ans |
Lasse Öörni
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07a75dc37b
Initial OpenGL 3.2 support.
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il y a 11 ans |
Lasse Öörni
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6e6c39c5a8
Add a ShaderProgram class also for D3D9, which holds the combined shader parameters. Cleaned up ShaderProgram handling on OpenGL. Optimized away repeated assignment of constant values from D3D9 SetShaderParameter().
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il y a 11 ans |
Lasse Öörni
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3f2f88441d
Enable cascaded shadows on Emscripten.
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il y a 11 ans |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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il y a 11 ans |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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il y a 11 ans |
Yao Wei Tjong 姚伟忠
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359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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il y a 11 ans |
Yao Wei Tjong 姚伟忠
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b0f96615d8
Further clean up on the include path for the Graphics sub-library.
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il y a 11 ans |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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il y a 11 ans |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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il y a 11 ans |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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il y a 11 ans |