Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. il y a 11 ans
  Lasse Öörni 07a75dc37b Initial OpenGL 3.2 support. il y a 11 ans
  Lasse Öörni 6e6c39c5a8 Add a ShaderProgram class also for D3D9, which holds the combined shader parameters. Cleaned up ShaderProgram handling on OpenGL. Optimized away repeated assignment of constant values from D3D9 SetShaderParameter(). il y a 11 ans
  Lasse Öörni 3f2f88441d Enable cascaded shadows on Emscripten. il y a 11 ans
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. il y a 11 ans
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. il y a 11 ans
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. il y a 11 ans
  Yao Wei Tjong 姚伟忠 b0f96615d8 Further clean up on the include path for the Graphics sub-library. il y a 11 ans
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. il y a 11 ans
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. il y a 11 ans
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. il y a 11 ans