Lasse Öörni
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480284fb23
Removed the triangle count based instancing check, as instancing a large number of the same mesh should always result in less CPU time.
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há 11 anos atrás |
Yao Wei Tjong 姚伟忠
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7dd9143f59
Fix the include path for the generated Lua API bindings.
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há 11 anos atrás |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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há 11 anos atrás |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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há 11 anos atrás |