Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni 9f044cb1fa Refactor FindNamedTexture() so that programmatically stored cubemap textures without a proper file extension can be used for texture binding in the renderpath. Expose GetExistingResource() to script. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 5e133eb639 Added file modification remark with credit to prettywriter.h. Added indentation parameter to several SaveXML() functions including Node & Scene. Code convention edit to use String& throughout. Removed outdated remark of being only able to save to File. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni 70054dd036 Merge remote-tracking branch 'stinkfist/indent' %!s(int64=11) %!d(string=hai) anos
  Stinkfist0 4b9e4f6097 User-configurable indentation for XML and JSON files (AS and Lua bindings included). Closes #591 %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. %!s(int64=11) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. %!s(int64=11) %!d(string=hai) anos