История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 2a223949aa Optionally move model's initial bone positions to bind pose (-bp argument). 10 лет назад
  Lasse Öörni 07dab99469 Update Assimp to latest head from github. Closes #786. 10 лет назад
  Lasse Öörni 7356bdecfb Add API to Animation / AnimationTrack to create tracks and keyframes and expose it to script. Change AnimationTracks to be stored in a HashMap so that removal and creation is safe without invalidating pointers. Changed the AnimationTriggerPoint API to resemble the AnimationTrack API, and change it to be handled as a value type in AngelScript API. Closes #878. 10 лет назад
  Yao Wei Tjong 姚伟忠 c2471a240a Reorganize includes for Samples and Extras. 10 лет назад
  Lasse Öörni 44acf54118 Make sure the lowest bone influences are dropped if too many. 10 лет назад
  Lasse Öörni b631612ff7 Force normalization of vertex weights in AssetImporter. More than 4 weights is no longer a fatal error, instead any more than that are dropped and a warning is logged. 10 лет назад
  nemerle a779d56c82 Fix lightmap texture imports - likely copy-paste error 10 лет назад
  ninjastone c984c18a8b removed unused lines 10 лет назад
  ninjastone d0fea4abd3 Fixed: AssetImporter was not importing single keyframe animation correctly. 10 лет назад
  Ali Kämäräinen 8332e68f56 Improve AssetImporter error print. 10 лет назад
  Lasse Öörni b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 11 лет назад
  Lasse Öörni e6194640ff Do not skip the assimp scene root, if it has non-identity transform or contains models itself. 11 лет назад
  Lasse Öörni 1c549bceee Import also empty child nodes in AssetImporter scene mode, unless disabled with the -ne option. Refactor handling of the root scene node to prevent unnecessary creation of a duplicate root node. Do not attempt to parse .json files as XML in the editor resource browser. Closes #673. 11 лет назад
  Lasse Öörni 0c48c9df87 Fix Assimp to not give negative light direction. Fix FOV handling for spot lights in AssetImporter. Added error prints to Editor if fails to execute AssetImporter. Closes #669. 11 лет назад
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 лет назад
  Yao Wei Tjong 姚伟忠 ed214bbeb3 Avoid the include dirs hack for finding the Urho3D.h header. 11 лет назад
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 лет назад
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 лет назад
  Yao Wei Tjong 姚伟忠 1cbbb6b805 Finalize SDK-like include dirs clean up. Fix build using MSVC. 11 лет назад
  Yao Wei Tjong 姚伟忠 4feb135281 Clean up SDK include dirs. Refactor FindUrho3D CMake module. 11 лет назад
  Lasse Öörni 52762aee5e More informative error message if submesh bone limit exceeded. 11 лет назад
  aster2013 25132bd4a0 ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS. 11 лет назад
  Lasse Öörni f3e18e6412 Make sure animation start time adjustment happens with tick conversion, tabs to spaces, some code reordering + added comments. 11 лет назад
  ninjastone fc60d8de21 Fixed AssetImporter to adjust time of first key frame to 0. 11 лет назад
  ninjastone 42dc493f4a Skeleton only model was not importable 11 лет назад
  Lasse Öörni 001d57171b Add saving of assimp embedded textures to AssetImporter. Note that assimp itself does not yet support textures from inside FBX files. Closes #375. 11 лет назад
  Lasse Öörni 5b4da41b10 Code cleanup, renamed command line option. Updated AssetImporter documentation. 11 лет назад
  hualin b946be1ff5 add an option for exporting the scene meshes even if they are identical with the others 11 лет назад
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
  Lasse Öörni 4f9287b7c8 Added AssetImporter options. Skip copy of zero-sized textures. In FileSystem::CopyFile(), do not overwrite destination file if opening the source file fails. Closes #129. 12 лет назад