Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 лет назад |
Ivan K
|
db15f0358e
PROFILE -> URHO3D_PROFILE
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10 лет назад |
Ivan K
|
4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 лет назад |
Lasse Öörni
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af7ed744f0
URHO3D_THREADING build option. Closes #939.
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10 лет назад |
Lasse Öörni
|
bcd2991fa2
Make Octree::Raycast() possible to call from worker threads. This doesn't necessarily mean that it's safe to do so, unless you make sure you're not modifying the scene in the main thread at the same time.
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10 лет назад |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 лет назад |
Lasse Öörni
|
ddb9362ef4
Added possibility to new a ParticleEffect from Lua, and exposed missing functions. Fixed crash if ParticleEffect has no color frames. Closes #689.
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10 лет назад |
Lasse Öörni
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3ca9b7d499
Add WorkQueue functions to remove items (single or multiple) before being assigned to worker threads. Closes #690.
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10 лет назад |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
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11 лет назад |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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11 лет назад |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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11 лет назад |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 лет назад |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 лет назад |