История коммитов

Автор SHA1 Сообщение Дата
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 лет назад
  Ivan K 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE 10 лет назад
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE 10 лет назад
  Ivan K 431e29d2cd ATTRIBUTE -> URHO3D_ATTRIBUTE 10 лет назад
  Ivan K 82b9a034a2 COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES 10 лет назад
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 лет назад
  Jukka Jylänki fbd07ac39c Remove BoundingBox::defined_ boolean and instead have min = INF and max = -INF denote the case when a bounding box is degenerate. This helps reduce branching and SSE'ifying BoundingBox. SSE optimize some hot BoundingBox functions. 10 лет назад
  Lasse Öörni 0fa04d4c3f Keep track of animation being dirtied while model was invisible, and force update in that case during UpdateGeometry(). Potentially a fix for #875. 10 лет назад
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 лет назад
  Lasse Öörni 941821bde7 Minor cleanup / optimization of StaticModel::UpdateBatches() & AnimatedModel::UpdateBatches(). 11 лет назад
  Lasse Öörni 9c3348ed98 Only perform AnimatedModel bone hitbox ray testing when RAY_TRIANGLE is specified, to allow RAY_OBB to test against the whole model's OBB. 11 лет назад
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 лет назад
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 лет назад
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 лет назад
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 лет назад
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 лет назад
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 лет назад