Histórico de commits

Autor SHA1 Mensagem Data
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 anos atrás
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 anos atrás
  Ivan K 0c3f67abfe LOGDEBUG -> URHO3D_LOGDEBUG 10 anos atrás
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 anos atrás
  Ivan K 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE 10 anos atrás
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE 10 anos atrás
  Ivan K 82b9a034a2 COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES 10 anos atrás
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 anos atrás
  Lasse Öörni 3dcab4c039 Disable VS warning C6293, as the unsigned overflow trick used in reverse iteration is intentional. Added missing DebugNew.h includes. Closes #832. 10 anos atrás
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 anos atrás
  Lasse Öörni b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 11 anos atrás
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 anos atrás
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 anos atrás
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 anos atrás
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 anos atrás
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 anos atrás
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 anos atrás