История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni e55d989475 Zero-initialize Drawable's local bounding box to make sure it doesn't contain infinities if the Drawable subclass never defines it. Closes #1027. 10 лет назад
  JSandusky 500d59c032 Use Urho3D M_INT_MAX instead of INT_MAX in OBJ export 10 лет назад
  JSandusky 056f1a391a Fix handling of indices in OBJ export 10 лет назад
  Lasse Öörni b616aa6272 Merge remote-tracking branch '1vanK/master' 10 лет назад
  JSandusky 83d0f9a23c Add Z-up and handedness options to OBJ export 10 лет назад
  Ivan K 4b015f3c51 LOGERRORF -> URHO3D_LOGERRORF 10 лет назад
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 лет назад
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE 10 лет назад
  Ivan K 431e29d2cd ATTRIBUTE -> URHO3D_ATTRIBUTE 10 лет назад
  Lasse Öörni 222cb27a74 Add URHO3D_API specifier to SourceBatch struct. 10 лет назад
  Lasse Öörni 315115295b Fix OBJ output when vertex data has all of pos/uv/normal. 10 лет назад
  JSandusky 4a16d34367 Implement OBJ export functionality in editor 10 лет назад
  Lasse Öörni 3dcab4c039 Disable VS warning C6293, as the unsigned overflow trick used in reverse iteration is intentional. Added missing DebugNew.h includes. Closes #832. 10 лет назад
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 лет назад
  Lasse Öörni 52b739e2a4 Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal. 10 лет назад
  Lasse Öörni 918d299450 Minor optimization of Drawable::MarkInView(): resize once instead of clear and push. 11 лет назад
  Lasse Öörni 21d7883455 Optimize and clean up base batch / vertex light batch processing. Fix light limiting not taking point light's effective intensity into account properly. 11 лет назад
  Lasse Öörni 41b2bd749a Reorder Drawable member variables and combine functions that are called when a Drawable is marked visible for slight performance gain. Remove hardcoded check for SkyBox for whether to not include a drawable in shadow focusing calculations, and instead check for a huge bounding box. 11 лет назад
  Lasse Öörni 5753a90b57 Speed up collecting visible drawables. 11 лет назад
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 лет назад
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 лет назад
  Lasse Öörni d023b06b3d Get rid of overrideView_ member in Batch, as it is no longer used by Skybox, and directional light quads can be made to work without it. Cleanup Light code. 11 лет назад
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 лет назад
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 лет назад
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 лет назад
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 лет назад