Yao Wei Tjong 姚伟忠
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
10 лет назад |
Lasse Öörni
|
e2afa34bb7
Refactor Technique to not use HashTable for passes, but instead a vector with dynamically allocated pass indices. HashTable class removed as there were no other uses for it, and it was programmer-unfriendly compared to HashMap.
|
11 лет назад |
Lasse Öörni
|
e106f1b389
D3D11 clip plane support. Check that multisample level is supported. Various shader fixes.
|
11 лет назад |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
|
11 лет назад |
Yao Wei Tjong 姚伟忠
|
f719e3a429
Remove explicit inclusion of precompiled header file.
|
11 лет назад |
Lasse Öörni
|
40f2229954
Specify extern also in .cpp file to fix error on MinGW. Normalize order of extern and dllexport/import.
|
11 лет назад |
Lasse Öörni
|
5c4dcf8035
Add export specifier to objects in GraphicsDefs and make them const. Fixes #621.
|
11 лет назад |
Lasse Öörni
|
6fc05e9373
Added support for defining custom depth-stencil textures in the renderpath, and performing depth-only rendering passes. Readded support for readable HW depth format (on D3D9 it uses the INTZ hack.) Improved RenderPath & Graphics Lua bindings. Added -renderpath command line option to specify the renderpath file to use.
|
11 лет назад |
Yao Wei Tjong 姚伟忠
|
359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
|
11 лет назад |
Yao Wei Tjong 姚伟忠
|
0a2e601307
Change the include path for Precompiled header to fix MSVC build.
|
11 лет назад |
Yao Wei Tjong 姚伟忠
|
b51e419c88
Change impl. file to include the header file from corresponding subdir.
|
11 лет назад |
Yao Wei Tjong 姚伟忠
|
bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
|
11 лет назад |