Cronologia Commit

Autore SHA1 Messaggio Data
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 anni fa
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 anni fa
  Ivan K 431e29d2cd ATTRIBUTE -> URHO3D_ATTRIBUTE 10 anni fa
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 anni fa
  Lasse Öörni bcd2991fa2 Make Octree::Raycast() possible to call from worker threads. This doesn't necessarily mean that it's safe to do so, unless you make sure you're not modifying the scene in the main thread at the same time. 10 anni fa
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 anni fa
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 anni fa
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 anni fa
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 anni fa
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 anni fa
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 anni fa
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 anni fa