Ivan K
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 anni fa |
Ivan K
|
db15f0358e
PROFILE -> URHO3D_PROFILE
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10 anni fa |
Ivan K
|
431e29d2cd
ATTRIBUTE -> URHO3D_ATTRIBUTE
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10 anni fa |
Ivan K
|
4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 anni fa |
Lasse Öörni
|
bcd2991fa2
Make Octree::Raycast() possible to call from worker threads. This doesn't necessarily mean that it's safe to do so, unless you make sure you're not modifying the scene in the main thread at the same time.
|
10 anni fa |
Yao Wei Tjong 姚伟忠
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
10 anni fa |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
|
11 anni fa |
Yao Wei Tjong 姚伟忠
|
f719e3a429
Remove explicit inclusion of precompiled header file.
|
11 anni fa |
Yao Wei Tjong 姚伟忠
|
359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
|
11 anni fa |
Yao Wei Tjong 姚伟忠
|
0a2e601307
Change the include path for Precompiled header to fix MSVC build.
|
11 anni fa |
Yao Wei Tjong 姚伟忠
|
b51e419c88
Change impl. file to include the header file from corresponding subdir.
|
11 anni fa |
Yao Wei Tjong 姚伟忠
|
bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
|
11 anni fa |