История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. 10 лет назад
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 лет назад
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 лет назад
  Ivan K 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE 10 лет назад
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE 10 лет назад
  Ivan K 431e29d2cd ATTRIBUTE -> URHO3D_ATTRIBUTE 10 лет назад
  Ivan K 82b9a034a2 COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES 10 лет назад
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 лет назад
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 лет назад
  Yao Wei Tjong 姚伟忠 df31b6ad7c Fix ProcessRayQuery() method to use correct overload for RAY_TRIANGLE. 10 лет назад
  nemerle e89184b38c Rename texture_uv_ to textureUV_ 10 лет назад
  nemerle c479fd72d5 Convert back from c++11 10 лет назад
  nemerle 16006239c1 Add support for retrieving UV coordinates of successful Ray query. 10 лет назад
  Lasse Öörni 0285d50302 When making a triangle-level raycast to StaticModel, return the hit batch (submesh) index in the subObject field of the ray result. 10 лет назад
  Lasse Öörni 941821bde7 Minor cleanup / optimization of StaticModel::UpdateBatches() & AnimatedModel::UpdateBatches(). 11 лет назад
  Lasse Öörni 20c79cdaaf Avoid accessing Node::GetWorldTransform() in StaticModel::UpdateBatches() if possible to reduce cache misses when collecting drawables. 11 лет назад
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 лет назад
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 лет назад
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 лет назад
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 лет назад
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 лет назад
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 лет назад