Commit History

Автор SHA1 Съобщение Дата
  Lasse Öörni 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. преди 10 години
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING преди 10 години
  Lasse Öörni a737bbb671 Fix terrain occlusion leaving holes in the occlusion geometry, and being over-aggressive with height reduction, which would result in poor occlusion. Allow to configure terrain number of LOD levels to be less than 4. Allow to configure the LOD level used for terrain occlusion (not recommended to be changed.) Closes #825. преди 10 години
  Lasse Öörni 5edc729ee5 Remove occlusionOffset from TerrainPatch, instead calculate the minimum height in the neighborhood of each lowest LOD terrain vertex. Occlusion still uses lowest LOD to not use up occlusion triangles quickly. Fixes #822. преди 10 години
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. преди 10 години
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. преди 11 години
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. преди 11 години
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. преди 11 години
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. преди 11 години
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. преди 11 години
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. преди 11 години