История коммитов

Автор SHA1 Сообщение Дата
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 лет назад
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 лет назад
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 лет назад
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE 10 лет назад
  Ivan K 431e29d2cd ATTRIBUTE -> URHO3D_ATTRIBUTE 10 лет назад
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 лет назад
  JSandusky b5af4fcf96 Addition of "GetParentComponent" methods for seeking components up the scene tree 10 лет назад
  Lasse Öörni e6e16b90ed Minor code formatting. Document that we have returned to the old behavior of not notifying dirty node transform if it was already dirty before, and users of the TransformChanged() function should read the node's world transform to ensure continued notifications. 10 лет назад
  Jukka Jylänki d168ab9d91 Optimize Node::MarkDirty() implementation by a) relying on the invariant that all children of a dirty node must also be dirty, and that all parents of a clean node must also be clean, b) avoid double-dereferencing Component WeakPtr in listeners, c) use the swap-with-last erase trick to avoid O(n^2) behavior in removing listeners, and d) perform tail call optimization to avoid excessive recursive function calls when marking children dirty. This optimizes the Node::MarkDirty() time in 06_SkeletalAnimation scene with 2000 Jacks from 42.73% down to 16.43%, a net saving of -61.5% less time spent in that call site. Closes #931. 10 лет назад
  Lasse Öörni 7db65a8952 Added possibility to set time position of attribute or object animation manually. SetAnimationEnabled(false) should be used in that case to disable auto update. Closes #926. Added RemoveObjectAnimation() and RemoveAttributeAnimation() to Animatable. Closes #928. Fixed attribute animations in hierarchy (e.g. in components) not getting removed when a null object animation is assigned. 10 лет назад
  Yao Wei Tjong 姚伟忠 a58d855e60 Do not assume the location of the NavigationMesh component. 10 лет назад
  Lasse Öörni 3dcab4c039 Disable VS warning C6293, as the unsigned overflow trick used in reverse iteration is intentional. Added missing DebugNew.h includes. Closes #832. 10 лет назад
  Lasse Öörni 7abfe637e7 Prevent exactly zero Node scale on any axis. May be related to #796. 10 лет назад
  Lasse Öörni 13a8e7c9b6 Remove test code which wasn't seen to trigger in practice, when using the editor. 10 лет назад
  Lasse Öörni 50013c85d4 Merge remote-tracking branch 'monkeyfirst/hotkeys-smg-instances' 10 лет назад
  Lasse Öörni 21e401ddce Allow negative scale for nodes. 10 лет назад
  Lasse Öörni c5a75e523a Added Node function to remove all components of type. 10 лет назад
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 лет назад
  Lasse Öörni 52b739e2a4 Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal. 10 лет назад
  Lasse Öörni 445c87ed96 Enforce LOCAL components in LOCAL nodes, as otherwise scene network synchronization will risk a component ID overwrite. 11 лет назад
  Lasse Öörni 5e133eb639 Added file modification remark with credit to prettywriter.h. Added indentation parameter to several SaveXML() functions including Node & Scene. Code convention edit to use String& throughout. Removed outdated remark of being only able to save to File. 11 лет назад
  Lasse Öörni 4cd279cc90 Always call SetNode(0) on removing a component from a scene node. Fixes #658. 11 лет назад
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 лет назад
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 лет назад
  aster2013 23b53e7ac5 Do not clone temporary node or component. fix issue #589 11 лет назад
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 лет назад
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 лет назад
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 лет назад
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 лет назад