Historia zmian

Autor SHA1 Wiadomość Data
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 lat temu
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 lat temu
  Yao Wei Tjong 姚伟忠 4807206bd7 Bind all variant types from C++ to Lua and vice versa. See #820. 10 lat temu
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 lat temu
  Lasse Öörni e8af02f453 Add double serialization support to Variant, Deserializer/Serializer, XMLElement & JSONValue. Use double to store a Lua object's number attributes. Add editing of double attributes to the editor. Closes #758. 10 lat temu
  Lasse Öörni 99e49ac3b8 Add an 8-bit timestamp to client controls, which gets incremented on each sent update. Echo this timestamp back in server updates sent to client. Allow to intercept network attribute updates into an event instead of applying them immediately, to facilitate implementing application-level client prediction. Add simulated latency & packet loss parameters to Network. Note that these changes break protocol compatibility with earlier Urho3D releases. 11 lat temu
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 lat temu
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 lat temu
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 lat temu
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 lat temu
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 lat temu
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 lat temu