Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni 5d71f8012a Update documentation. Skip material / texture save in AssetImporter "anim" mode. 9 lat temu
  svifylabs d304d941d1 Add import only animation 9 lat temu
  Lasse Öörni 2771411577 Fix OBJ export in Drawable class. Fix wrong indexing in writing vertex colors in AssetImporter. Minor addition to documentation. 9 lat temu
  Lasse Öörni ede04a46f1 Added equality operator to VertexElement. Add multiple color & UV channel (up to 4) support to AssetImporter. Make editor's resource browser recognize the UMD2 model format. Closes #707. 9 lat temu
  Lasse Öörni b7a7bdb705 Tabs to spaces, minor comment cleanup. Document new AssetImporter command line option. 10 lat temu
  Terence d73be95692 AssetImpoter can import a subset animation frames. 10 lat temu
  Lasse Öörni 49ce2984fe Generate skinning information if animated model has non-skinned subgeometries. Closes #1227. 10 lat temu
  Lasse Öörni 2e96545687 Output warning in AssetImporter when model has bones and consists of many submeshes, some of which don't have skinning information. 10 lat temu
  Lasse Öörni 2cbff0669d Search for a common root up to the scene root node if necessary, if there seem to be multiple skeleton roots. Allow saving animations also when no geometry. To improve animation save in that case, prepend the output filename to animation filename in any case. Closes #1221. 10 lat temu
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 lat temu
  Lasse Öörni b218aececc Sync AssetImporter documentation with the program's actual command line options. Simplify D3D9 uninitialization code with SAFE_RELEASE. Minor code convention edit. 10 lat temu
  yushli 86825b2ee8 add save as JSON option 10 lat temu
  Lasse Öörni 2a223949aa Optionally move model's initial bone positions to bind pose (-bp argument). 10 lat temu
  Lasse Öörni 07dab99469 Update Assimp to latest head from github. Closes #786. 10 lat temu
  Lasse Öörni 7356bdecfb Add API to Animation / AnimationTrack to create tracks and keyframes and expose it to script. Change AnimationTracks to be stored in a HashMap so that removal and creation is safe without invalidating pointers. Changed the AnimationTriggerPoint API to resemble the AnimationTrack API, and change it to be handled as a value type in AngelScript API. Closes #878. 10 lat temu
  Yao Wei Tjong 姚伟忠 c2471a240a Reorganize includes for Samples and Extras. 10 lat temu
  Lasse Öörni 44acf54118 Make sure the lowest bone influences are dropped if too many. 10 lat temu
  Lasse Öörni b631612ff7 Force normalization of vertex weights in AssetImporter. More than 4 weights is no longer a fatal error, instead any more than that are dropped and a warning is logged. 10 lat temu
  nemerle a779d56c82 Fix lightmap texture imports - likely copy-paste error 10 lat temu
  ninjastone c984c18a8b removed unused lines 10 lat temu
  ninjastone d0fea4abd3 Fixed: AssetImporter was not importing single keyframe animation correctly. 10 lat temu
  Ali Kämäräinen 8332e68f56 Improve AssetImporter error print. 10 lat temu
  Lasse Öörni b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 11 lat temu
  Lasse Öörni e6194640ff Do not skip the assimp scene root, if it has non-identity transform or contains models itself. 11 lat temu
  Lasse Öörni 1c549bceee Import also empty child nodes in AssetImporter scene mode, unless disabled with the -ne option. Refactor handling of the root scene node to prevent unnecessary creation of a duplicate root node. Do not attempt to parse .json files as XML in the editor resource browser. Closes #673. 11 lat temu
  Lasse Öörni 0c48c9df87 Fix Assimp to not give negative light direction. Fix FOV handling for spot lights in AssetImporter. Added error prints to Editor if fails to execute AssetImporter. Closes #669. 11 lat temu
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 lat temu
  Yao Wei Tjong 姚伟忠 ed214bbeb3 Avoid the include dirs hack for finding the Urho3D.h header. 11 lat temu
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 lat temu
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 lat temu