Історія комітів

Автор SHA1 Опис Дата
  Yusuf Umar b24bcb8928 No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job. 9 роки тому
  Lasse Öörni 489356a29f Cleanup editor debug icon code to not do constant resizes of billboardsets to zero and back, and to use fixed screen size mode to eliminate need for manual sizing. BillboardSet::SetNumBillboards() is no-op if count remains same. Fix BillboardSet fixed size bug when changing between ortho & perspective camera. Do not care to resize scratch buffer smaller if it's below 1MB. Add scratch buffer debug messages also to OpenGL Graphics class for consistency. Closes #1434. 9 роки тому
  Yao Wei Tjong 姚伟忠 239c0265a0 Fix a typo in RibbonTrail's attribute and other minor cleanups. 9 роки тому
  Lasse Öörni ef212b9290 Fix BillboardSet & Text3D fixed screen size with multiple views. Remove unused variable. Fix potential bug with BillboardSet update LOD timer & fixed screen size (always force update) 9 роки тому
  Lasse Öörni caf663eac3 Possibility for BillboardSet / ParticleEffect billboards to be fixed screen size. In this case the billboard size is measured in pixels. 9 роки тому
  Lasse Öörni 6a3f61f770 Fix billboard rendering. Calculate legacy vertex element bitmask only once. When setting vertex data for directional billboards, query camera world position just once. 9 роки тому
  Lasse Öörni a458d30fd5 Initial freeform vertex declarations for D3D9. 9 роки тому
  Lasse Öörni b16fc6493b Add a function SinCos() which uses sincosf on GCC for optimized billboardset update, and falls back to separate sinf & cosf calls elsewhere. Todo: add for other cases. 10 роки тому
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 роки тому
  Yusuf Umar aa16b5003a Fixing some Coverity scan bug. 10 роки тому
  Lasse Öörni 79f32fad0a Shorter name for the directional mode in XML serialization. Eliminate duplicate code from ParticleEffect. Eliminate manual string compare in favor of GetStringListIndex(). 10 роки тому
  Lasse Öörni f5cee983f1 Code convention minor edits. Expose the new enum value to Lua. 10 роки тому
  Yusuf Umar a8d9308abe Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now. 10 роки тому
  Yusuf Umar 353c459e0d Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'. 10 роки тому
  Ivan K 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE 10 роки тому
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE 10 роки тому
  Ivan K 14b1669735 ENUM_ATTRIBUTE -> URHO3D_ENUM_ATTRIBUTE 10 роки тому
  Ivan K 431e29d2cd ATTRIBUTE -> URHO3D_ATTRIBUTE 10 роки тому
  Ivan K 82b9a034a2 COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES 10 роки тому
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 роки тому
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 роки тому
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 роки тому
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 роки тому
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 роки тому
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 роки тому
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 роки тому