Lasse Öörni
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b53b584123
8-bit render order support in materials. This adjusts the drawing order within a scene pass, and takes precedence over both state & distance sorting.
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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97fb2638db
Add fill mode to materials.
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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e2afa34bb7
Refactor Technique to not use HashTable for passes, but instead a vector with dynamically allocated pass indices. HashTable class removed as there were no other uses for it, and it was programmer-unfriendly compared to HashMap.
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%!s(int64=11) %!d(string=hai) anos |
Lasse Öörni
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56f64c60b9
Texture unit refactoring. On desktop ensure continuous range of 8 material texture units, while mobile has 5. Material can define a volume (3D) texture in the volume unit (desktop only.)
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%!s(int64=11) %!d(string=hai) anos |
aster2013
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e473fe6660
Change "const String&" to "const String" in pkg files.
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%!s(int64=11) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
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7dd9143f59
Fix the include path for the generated Lua API bindings.
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%!s(int64=11) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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%!s(int64=11) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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%!s(int64=11) %!d(string=hai) anos |