Eugene Kozlov
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c92894d250
Add support of custom per-instance data in batches.
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9 年之前 |
Lasse Öörni
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44ba1f04b8
Enhance documentation related to normal offset. Add missing Lua property for mobileNormalOffsetMul. Closes #1347.
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9 年之前 |
Lasse Öörni
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7160a0ab7c
Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL.
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9 年之前 |
Lasse Öörni
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2e44b0b350
Squashed commit of the following:
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9 年之前 |
Lasse Öörni
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6a3bbb8aab
Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file.
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10 年之前 |
Xavier Maupeu
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cf501d9585
add functions in Renderer to set shadow softness and VSM shadow parameters
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10 年之前 |
Xavier Maupeu
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362242bd3b
update script API for ShadowQuality
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10 年之前 |
Lasse Öörni
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60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
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10 年之前 |
Lasse Öörni
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480284fb23
Removed the triangle count based instancing check, as instancing a large number of the same mesh should always result in less CPU time.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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7dd9143f59
Fix the include path for the generated Lua API bindings.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 年之前 |