Yao Wei Tjong 姚伟忠
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ffa3a4bfac
Revert back to use sprintf() function in the ResourceCache class.
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9 lat temu |
Yao Wei Tjong 姚伟忠
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b99f652892
Minor refactoring on the event profiler subsystem.
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9 lat temu |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 lat temu |
Yao Wei Tjong 姚伟忠
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22bd3de807
Refactor resource prefix path parameter to accept a list of paths.
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10 lat temu |
Yao Wei Tjong 姚伟忠
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d7bc2d6a0d
Move GetFileSizeString() to StringUtils.
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10 lat temu |
Lasse Öörni
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b616aa6272
Merge remote-tracking branch '1vanK/master'
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10 lat temu |
Lasse Öörni
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6f60ee7f48
Print memory use for all resources in ResourceCache::PrintMemoryUsage(). Change memory budget & use API to use unsigned long long (64bit). Expose GetFileSizeString() to script. Refactor Engine to use PrintMemoryUsage(). Match width of profiler and resource outputs. Rename Profiler::GetData() to Profiler::PrintData() to match the new ResourceCache function.
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10 lat temu |
JSandusky
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379a80f3f5
Remove ambiguity from ResourceCache mem use printing of lines
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10 lat temu |
JSandusky
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44aac796fb
Add resource memory usage display to DebugHud
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10 lat temu |
Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 lat temu |
Ivan K
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d53fc4b94b
LOGINFO -> URHO3D_LOGINFO
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10 lat temu |
Ivan K
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0c3f67abfe
LOGDEBUG -> URHO3D_LOGDEBUG
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10 lat temu |
Ivan K
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db15f0358e
PROFILE -> URHO3D_PROFILE
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10 lat temu |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 lat temu |
Lasse Öörni
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af7ed744f0
URHO3D_THREADING build option. Closes #939.
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10 lat temu |
Lasse Öörni
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03ed41ccb7
Store resource dependencies always, so that switching on resource autoreload in the middle of execution will work correctly. Closes #919.
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10 lat temu |
Lasse Öörni
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6b33ba60f9
Allow multiple resource routers in ResourceCache. Script subsystem installs its own resource router to allow loading compiled scripts (.asc) when the originals (.as) don't exist. Closes #864.
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10 lat temu |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 lat temu |
Lasse Öörni
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15f338b3c0
Allow RenderPath to define cube map rendertargets. Allow RenderPath to refer to rendertargets created programmatically and stored as named manual resources.
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10 lat temu |
hdunderscore
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3ec8ecdfcf
Merge pull request #648 from friesencr/infinate_package
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11 lat temu |
hdunderscore
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9a9a79412e
Fixed a bug in ResourceCache->AddPackageFile(string) that was causing infinite loop.
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11 lat temu |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 lat temu |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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11 lat temu |
Yao Wei Tjong 姚伟忠
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359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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11 lat temu |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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11 lat temu |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 lat temu |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 lat temu |