Yao Wei Tjong 姚伟忠
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3ab69da3af
Use __ANDROID__ compiler define consistently.
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9 жил өмнө |
Lasse Öörni
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a3a21a5c68
Merge remote-tracking branch 'cosmy1/escape-fix'
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9 жил өмнө |
1vanK
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461a075501
Send elapsedTime to UI shader
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9 жил өмнө |
cosmy
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b057434bfa
Make escape key name consistent between keycode and scancode.
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9 жил өмнө |
Lasse Öörni
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8e8ee798a7
New click / click end events sent by the UI element in question (see UIEvents.h.) Fix IsInside() check for the sprite UI element to allow accurate click detection. Register the full UIElement API for the Sprite element in AngelScript, though not all functions make sense. Clean up empty virtual functions from .cpp files in favor of defining them in headers. Closes #1343.
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9 жил өмнө |
hdunderscore
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54565005e2
Updated HTML5 behavior of the samples, mouse modes and UI cursor.
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10 жил өмнө |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 жил өмнө |
Lasse Öörni
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a4e22db6e5
Auto-resize the UI root when scale is changed. Fix Console to support scaled UI. Add UI scale Lua bindings. Tweak UI scale AngelScript bindings. Fix UI render scissor region to work properly with scaled UI. Added brief documentation on UI scaling.
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10 жил өмнө |
ninjastone
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f39dbb2830
Fix touch positions in scaled UI.
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10 жил өмнө |
ninjastone
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25433e2b5e
Merge branch 'master' of https://github.com/urho3d/Urho3D into uiscale
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10 жил өмнө |
ninjastone
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f0532d5d61
Add script bindings to UI scaling functions.
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10 жил өмнө |
Lasse Öörni
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973a6fa807
Use _WIN32 consistently in Urho3D engine code. Simplify some preprocessor conditionals. Closes #1036.
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10 жил өмнө |
Lasse Öörni
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898f730d9b
Let go of drag UI elements when mouse button is released, even if the cursor is hidden. Closes #1010.
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10 жил өмнө |
Lasse Öörni
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94a7f4ef63
Make UI element layouting not modify the user assigned minSize. Instead keep record of the min.size required by layout separately. Fix HelloGUI sample to the new behavior. Closes #955.
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10 жил өмнө |
Lasse Öörni
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812e019d03
Minor whitespace edit.
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10 жил өмнө |
cosmy1
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c8fb90898f
Trigger double-click event over no element
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10 жил өмнө |
ninjastone
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4daf7fd3f0
Added rendering scale to UI
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10 жил өмнө |
Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 жил өмнө |
Ivan K
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d53fc4b94b
LOGINFO -> URHO3D_LOGINFO
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10 жил өмнө |
Ivan K
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0c3f67abfe
LOGDEBUG -> URHO3D_LOGDEBUG
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10 жил өмнө |
Ivan K
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db15f0358e
PROFILE -> URHO3D_PROFILE
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10 жил өмнө |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 жил өмнө |
Lasse Öörni
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fba5948ab0
Allow to disable rendering of the whole UI (except for the cursor and modal elements) by setting the UI root to not visible. Added new function UIElement::IsVisibleEffective() which checks for propagated visibility. Make sure to clear focus also if a child element (that has focus) becomes effectively invisible. Closes #811.
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10 жил өмнө |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 жил өмнө |
Yao Wei Tjong 姚伟忠
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b2c2bb372b
Attempt to suppress some of the compiler warnings from iOS 64bit build.
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11 жил өмнө |
Lasse Öörni
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c833b34b7a
Remove Graphics::SetDrawAntialiased() as it does not help the situation it was created for (blurred UI rendering on Nvidia 16x multisampling on OpenGL) and it cannot be implemented on D3D11.
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11 жил өмнө |
Lasse Öörni
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48483ac07c
Reduce number of distinct shader parameter groups to prepare for mapping them to constant buffers.
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11 жил өмнө |
Lasse Öörni
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0990fd72f2
Added Graphics::GetPixelUVOffset() to get the half-pixel offset required by D3D9, avoids #ifdef'ing. Clean up shadow matrix calculation.
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11 жил өмнө |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 жил өмнө |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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11 жил өмнө |