Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni 9575cd6539 Remove joke to keep in line with rest of documentation. il y a 8 ans
  TheComet 8f4b77aa34 Finished IK documentation il y a 8 ans
  TheComet b4fc4c28b6 Documenting IK some more... il y a 8 ans
  TheComet 1695a263db Working on IK documentation... il y a 8 ans
  Lasse Öörni cd38109ddf Minor doc edit & header comment fix. il y a 8 ans
  Iain Merrick 68b43b19f4 Add docs for subpixel font rendering options (#1953) il y a 8 ans
  Lasse Öörni 879885b843 Add note of sample applications to the contribution checklist. il y a 8 ans
  Yao Wei Tjong 姚伟忠 a6301ac772 Documentation update for the tvOS build process. il y a 8 ans
  Lasse Öörni 0a36e92bc9 Add note on using server & client functionality in Network subsystem simultaneously. il y a 8 ans
  Lasse Öörni 90e95ab2e3 Update documentation. Add contributor credit. Minor code comment fixes. il y a 8 ans
  Lasse Öörni eccf7cef88 Added documentation chapter on scene graph events, and that individual component removals are not signaled when node is removed. Closes #1864. il y a 9 ans
  Lasse Öörni 08fd3b7690 Minor documentation expansion on use of std::bind() for events. il y a 9 ans
  Lasse Öörni cdccc64153 Update RampGenerator documentation. Add contributor credit. il y a 9 ans
  Yao Wei Tjong 姚伟忠 d42723a45e Enable high DPI on Apple retina display device by default. il y a 9 ans
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. il y a 9 ans
  Lasse Öörni 475bed04a8 Fix nearest aniso filtering on Direct3D9 (At least NVIDIA GPUs.) Add documentation note on nearest aniso mode support. Closes #1718. il y a 9 ans
  Lasse Öörni 6da62ecfe4 Aniso-nearest texture filter mode. il y a 9 ans
  Lasse Öörni bbee668dfa Fix typo in header comment. Add mention of EngineDefs.h in documentation. il y a 9 ans
  Yao Wei Tjong 姚伟忠 e045b29c59 Split 3rd-party licenses into its own file. il y a 9 ans
  Lasse Öörni 5d24b152ab Add note that multiple lights loop commands (forwardlights / lightvolumes) are not supported in the renderpath. Closes #1671. il y a 9 ans
  Lasse Öörni 352a62536c Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits. il y a 9 ans
  Lasse Öörni a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. il y a 9 ans
  Johnathan Jenkins d78fc4020f minor typos il y a 9 ans
  Lasse Öörni fe65264301 Added "expanding" option for soft particles, which requires hardware depth test off. Improve soft particles documentation on the renderpath page. Closes #1623. il y a 9 ans
  Lasse Öörni 861a85fb1f Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623. il y a 9 ans
  Lasse Öörni 875ebcfef5 Disable rendertarget mipmaps on WebGL for now, as they appeared to not be working. il y a 9 ans
  Lasse Öörni fff10e15cf Eliminate a few uses of NULL, and mention preference to not use it in the code convention. Ensure UIElementLoadChildXML returns a value. il y a 9 ans
  Lasse Öörni d81b2b414c More rendertarget formats. Add porting note. il y a 9 ans
  Lasse Öörni cd325e8c18 Add d24s8 in rendertarget formats. Closes #1651. il y a 9 ans
  Lasse Öörni 05c0e7741b Allow also scenepass & forwardlights commands to define shader parameters. il y a 9 ans