Commit Verlauf

Autor SHA1 Nachricht Datum
  Lasse Öörni ade01f61af Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader. vor 9 Jahren
  Lasse Öörni b8d55583f7 Squashed commit of the following: vor 9 Jahren
  Lasse Öörni 2fe4cb0131 Add max extrusion parameter for directional lights. Default to 1000. This prevents large far clip causing poor shadow map depth resolution and too strong effect of depth bias parameters, but can be increased if very tall shadows are needed. vor 9 Jahren
  Lasse Öörni 291b33df99 Squashed commit of the following: vor 9 Jahren
  Lasse Öörni 7220b37676 Fix spotlight spot matrix in deferred rendering. Remove unused variables. vor 9 Jahren
  Lasse Öörni 7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. vor 9 Jahren
  Yao Wei Tjong 姚伟忠 7dd9143f59 Fix the include path for the generated Lua API bindings. vor 11 Jahren
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. vor 11 Jahren
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. vor 11 Jahren