Eugene Kozlov
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dec0361792
Fix Texture2D::GetImage and TextureCube::GetImage Lua bindings. Simplify some Lua bindings.
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9 年 前 |
Lasse Öörni
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f75fbfa688
Add multisample & autoresolve definitions to RenderTargetInfo.
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9 年 前 |
Lasse Öörni
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4279990ea8
Minor fixes. Add script bindings and documentation for the new renderpath command.
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9 年 前 |
Lasse Öörni
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d090b0be56
Added blendmode to renderpath commands (only used by QUAD commands.)
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10 年 前 |
Lasse Öörni
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b3f39da360
Fix missing camelcasing.
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10 年 前 |
Lasse Öörni
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03c517ebda
Fix out of bounds array access related to RenderPathCommand outputs. Changed to store name and face within a pair. Added missing render path-related script bindings.
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10 年 前 |
Lasse Öörni
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15f338b3c0
Allow RenderPath to define cube map rendertargets. Allow RenderPath to refer to rendertargets created programmatically and stored as named manual resources.
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10 年 前 |
aster2013
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e473fe6660
Change "const String&" to "const String" in pkg files.
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11 年 前 |
Lasse Öörni
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6f3ef0c3f4
Added Lua API to access a renderpath's commands.
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11 年 前 |
Lasse Öörni
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0b3e6e2bbb
Added "renderui" render path command to render the UI into an arbitrary rendertarget. This disables the default UI render to the backbuffer. Removed functions from UI Lua API that shouldn't be exposed to scripting (update, render.)
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11 年 前 |
Lasse Öörni
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6fc05e9373
Added support for defining custom depth-stencil textures in the renderpath, and performing depth-only rendering passes. Readded support for readable HW depth format (on D3D9 it uses the INTZ hack.) Improved RenderPath & Graphics Lua bindings. Added -renderpath command line option to specify the renderpath file to use.
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11 年 前 |
Yao Wei Tjong 姚伟忠
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7dd9143f59
Fix the include path for the generated Lua API bindings.
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11 年 前 |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 年 前 |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 年 前 |