Lasse Öörni
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4739de573d
Improved convex hull debug draw from Lumak. Works only when called individually for CollisionShape; whole physics world debug draw still uses Bullet's internal rendering. Closes #2031.
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8 anni fa |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 anni fa |
Eugene Kozlov
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a69df6344a
Replace new/delete with UniquePtr in simplest cases.
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9 anni fa |
Lasse Öörni
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fe3b93080c
Further style edits. Only delete the collisionConfiguration in PhysicsWorld destructor if it was created in the constructor, and not specified by the override config.
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9 anni fa |
David Feltell
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4418919180
Allow custom collision shapes + algorithms.
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9 anni fa |
Lasse Öörni
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25f039b7e1
Add GetElementOffset & HasElement function bindings to AS VertexBuffer API.
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9 anni fa |
Lasse Öörni
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a458d30fd5
Initial freeform vertex declarations for D3D9.
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9 anni fa |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 anni fa |
Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 anni fa |
Ivan K
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3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
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10 anni fa |
Ivan K
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db15f0358e
PROFILE -> URHO3D_PROFILE
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10 anni fa |
Ivan K
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3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
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10 anni fa |
Ivan K
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212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
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10 anni fa |
Ivan K
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14b1669735
ENUM_ATTRIBUTE -> URHO3D_ENUM_ATTRIBUTE
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10 anni fa |
Ivan K
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431e29d2cd
ATTRIBUTE -> URHO3D_ATTRIBUTE
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10 anni fa |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 anni fa |
Lasse Öörni
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10c3e15298
Do not require index data for convex hulls, as it's not used.
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10 anni fa |
Lasse Öörni
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c4e3633baf
Store CustomGeometry's componentID instead of nodeID to CollisionShape in SetCustomConvexHull() & SetCustomTriangleMesh() functions. This allows using multiple customgeometries in the same node.
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10 anni fa |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 anni fa |
Lasse Öörni
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7bff2a4734
Fixes for moving a node from one scene to another. Related CollisionShape & Constraint fixes.
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10 anni fa |
Lasse Öörni
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52b739e2a4
Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal.
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10 anni fa |
Lasse Öörni
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66f967c9eb
Only enable quantized AABB compression on a collision mesh when triangle count is below one million, to work around a Bullet issue. Closes #730.
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10 anni fa |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 anni fa |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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11 anni fa |
Lasse Öörni
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c2535edac3
Added LOD level attribute support to Terrain collision shape & SetTerrain() function. This works like mipmap levels: each successive LOD level halves the resolution. Closes #639.
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11 anni fa |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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11 anni fa |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 anni fa |
Yao Wei Tjong 姚伟忠
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1cbbb6b805
Finalize SDK-like include dirs clean up. Fix build using MSVC.
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11 anni fa |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 anni fa |