Cronologia Commit

Autore SHA1 Messaggio Data
  Stanislav Demyanovich 9bb48ed015 Background loading: add resource into cache before sending E_RESOURCEBACKGROUNDLOADED. 8 anni fa
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 anni fa
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 anni fa
  Lasse Öörni f0b615f1e2 When the engine is exiting, make sure the load queue is cleared in BackgroundLoader before going to superclass teardown (thread exit.) Closes #1063. 10 anni fa
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 anni fa
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 anni fa
  Ivan K 0c3f67abfe LOGDEBUG -> URHO3D_LOGDEBUG 10 anni fa
  Lasse Öörni af7ed744f0 URHO3D_THREADING build option. Closes #939. 10 anni fa
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 anni fa
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 anni fa
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 anni fa
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 anni fa
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 anni fa
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 anni fa
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 anni fa