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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Henrik Heino 2d8c0cf247 IntVector2 bindings, conversions, serialization, etc. 9 жил өмнө
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 жил өмнө
  Eugene Kozlov a69df6344a Replace new/delete with UniquePtr in simplest cases. 9 жил өмнө
  ninjastone 9c4b0b169d Fixed read only attributes in serialization. 9 жил өмнө
  ninjastone 68f4657528 Add anchor and pivot to UIElement. 9 жил өмнө
  Lasse Öörni 0991c8e078 Ensure node's components are properly marked for network update in case node is late added to the scene. Make it impossible for a NetworkState to exist without properly allocated currentValues & previousValues. Fix erroneous comment in C++ version of SceneReplication sample. Code cleanup & minor optimization. Closes #1511. 9 жил өмнө
  Lasse Öörni 1afdd26927 Remove IsNull() checks from JSON save. Closes #1265. 10 жил өмнө
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 жил өмнө
  Lasse Öörni 5165aa91fb Remove GetJsonType() function from editor resource browser code since JSON files don't have a similar root element name, and it was causing the editor not to compile. Fix save of ResourceRef / ResourceRefList in JSON. Fix missing child nodes in JSON scenes. Fix editor to use the correct function to save / load JSON nodes. Fix number of attempts in finding the attribute matching JSON data. 10 жил өмнө
  Nick Royer 379860e543 Added functions for scenes, nodes, etc. to be saved/loaded to JSON data 10 жил өмнө
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 жил өмнө
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 жил өмнө
  Yao Wei Tjong 姚伟忠 4807206bd7 Bind all variant types from C++ to Lua and vice versa. See #820. 10 жил өмнө
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 жил өмнө
  Lasse Öörni e8af02f453 Add double serialization support to Variant, Deserializer/Serializer, XMLElement & JSONValue. Use double to store a Lua object's number attributes. Add editing of double attributes to the editor. Closes #758. 10 жил өмнө
  Lasse Öörni 99e49ac3b8 Add an 8-bit timestamp to client controls, which gets incremented on each sent update. Echo this timestamp back in server updates sent to client. Allow to intercept network attribute updates into an event instead of applying them immediately, to facilitate implementing application-level client prediction. Add simulated latency & packet loss parameters to Network. Note that these changes break protocol compatibility with earlier Urho3D releases. 11 жил өмнө
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 жил өмнө
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 жил өмнө
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 жил өмнө
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 жил өмнө
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 жил өмнө
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 жил өмнө