Lasse Öörni
|
1b725367fc
Place proper type check for StaticModel vs. AnimatedModel SetModel() into AngelScript API instead of StaticModel C++ code logging a warning and redirecting. Add a porting note related to this.
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hace 9 años |
urho3d-travis-ci
|
ee054a1507
Travis CI: bump copyright to 2017.
|
hace 9 años |
Eugene Kozlov
|
12499aa0d0
Virtualize some member functions of StaticModel.
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hace 9 años |
Lasse Öörni
|
2f25c3b98d
Add note to discourage use of AddComponent(). Prevent attempting to assign model resource on StaticModel / AnimatedModel when no node set. Closes #1510.
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hace 9 años |
Lasse Öörni
|
a458d30fd5
Initial freeform vertex declarations for D3D9.
|
hace 9 años |
urho3d-travis-ci
|
c4f6f315ff
Travis CI: bump copyright to 2016.
|
hace 10 años |
Lasse Öörni
|
60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
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hace 10 años |
Ivan K
|
ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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hace 10 años |
Ivan K
|
3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
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hace 10 años |
Ivan K
|
3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
|
hace 10 años |
Ivan K
|
212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
|
hace 10 años |
Ivan K
|
431e29d2cd
ATTRIBUTE -> URHO3D_ATTRIBUTE
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hace 10 años |
Ivan K
|
82b9a034a2
COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES
|
hace 10 años |
Ivan K
|
4bcbae61fe
HANDLER -> URHO3D_HANDLER
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hace 10 años |
Yao Wei Tjong 姚伟忠
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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hace 10 años |
Yao Wei Tjong 姚伟忠
|
df31b6ad7c
Fix ProcessRayQuery() method to use correct overload for RAY_TRIANGLE.
|
hace 10 años |
nemerle
|
e89184b38c
Rename texture_uv_ to textureUV_
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hace 10 años |
nemerle
|
c479fd72d5
Convert back from c++11
|
hace 10 años |
nemerle
|
16006239c1
Add support for retrieving UV coordinates of successful Ray query.
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hace 10 años |
Lasse Öörni
|
0285d50302
When making a triangle-level raycast to StaticModel, return the hit batch (submesh) index in the subObject field of the ray result.
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hace 10 años |
Lasse Öörni
|
941821bde7
Minor cleanup / optimization of StaticModel::UpdateBatches() & AnimatedModel::UpdateBatches().
|
hace 11 años |
Lasse Öörni
|
20c79cdaaf
Avoid accessing Node::GetWorldTransform() in StaticModel::UpdateBatches() if possible to reduce cache misses when collecting drawables.
|
hace 11 años |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
|
hace 11 años |
Yao Wei Tjong 姚伟忠
|
f719e3a429
Remove explicit inclusion of precompiled header file.
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hace 11 años |
Yao Wei Tjong 姚伟忠
|
359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
|
hace 11 años |
Yao Wei Tjong 姚伟忠
|
0a2e601307
Change the include path for Precompiled header to fix MSVC build.
|
hace 11 años |
Yao Wei Tjong 姚伟忠
|
b51e419c88
Change impl. file to include the header file from corresponding subdir.
|
hace 11 años |
Yao Wei Tjong 姚伟忠
|
bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
|
hace 11 años |