Henrik Heino
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2d8c0cf247
IntVector2 bindings, conversions, serialization, etc.
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9 سال پیش |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 سال پیش |
Eugene Kozlov
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a69df6344a
Replace new/delete with UniquePtr in simplest cases.
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9 سال پیش |
ninjastone
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9c4b0b169d
Fixed read only attributes in serialization.
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9 سال پیش |
ninjastone
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68f4657528
Add anchor and pivot to UIElement.
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9 سال پیش |
Lasse Öörni
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0991c8e078
Ensure node's components are properly marked for network update in case node is late added to the scene. Make it impossible for a NetworkState to exist without properly allocated currentValues & previousValues. Fix erroneous comment in C++ version of SceneReplication sample. Code cleanup & minor optimization. Closes #1511.
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9 سال پیش |
Lasse Öörni
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1afdd26927
Remove IsNull() checks from JSON save. Closes #1265.
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10 سال پیش |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 سال پیش |
Lasse Öörni
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5165aa91fb
Remove GetJsonType() function from editor resource browser code since JSON files don't have a similar root element name, and it was causing the editor not to compile. Fix save of ResourceRef / ResourceRefList in JSON. Fix missing child nodes in JSON scenes. Fix editor to use the correct function to save / load JSON nodes. Fix number of attempts in finding the attribute matching JSON data.
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10 سال پیش |
Nick Royer
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379860e543
Added functions for scenes, nodes, etc. to be saved/loaded to JSON data
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10 سال پیش |
Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 سال پیش |
Ivan K
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3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
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10 سال پیش |
Yao Wei Tjong 姚伟忠
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4807206bd7
Bind all variant types from C++ to Lua and vice versa. See #820.
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10 سال پیش |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 سال پیش |
Lasse Öörni
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e8af02f453
Add double serialization support to Variant, Deserializer/Serializer, XMLElement & JSONValue. Use double to store a Lua object's number attributes. Add editing of double attributes to the editor. Closes #758.
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10 سال پیش |
Lasse Öörni
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99e49ac3b8
Add an 8-bit timestamp to client controls, which gets incremented on each sent update. Echo this timestamp back in server updates sent to client. Allow to intercept network attribute updates into an event instead of applying them immediately, to facilitate implementing application-level client prediction. Add simulated latency & packet loss parameters to Network. Note that these changes break protocol compatibility with earlier Urho3D releases.
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11 سال پیش |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 سال پیش |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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11 سال پیش |
Yao Wei Tjong 姚伟忠
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359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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11 سال پیش |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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11 سال پیش |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 سال پیش |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 سال پیش |