提交歷史

作者 SHA1 備註 提交日期
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 年之前
  Neal_Nicdao b1c3ce30ec Added new EmitterTypes 7 年之前
  Rokas Kupstys d9d51b9c27 Rename ClearMode to ClearTarget. 7 年之前
  Rokas Kupstys bd2f4111e4 Converted constants in Camera.h to enum. This also includes fix for URHO3D_MAKE_MEMBER_ATTRIBUTE_ACCESSOR() to make it work with FlagSet<>. 7 年之前
  Rokas Kupstys b4dec95887 Rename ClearFlag to ClearMode and fix lua bindings. 7 年之前
  Eugene Kozlov bcad960586 Fix AS bindings. 7 年之前
  Eugene Kozlov 4ee6b14aac Merge pull request #2231 from eugeneko/ribbon-trail-update 8 年之前
  Yao Wei Tjong 姚伟忠 29fed24492 Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly. 8 年之前
  Yao Wei Tjong 姚伟忠 20eeec2b84 Clang-Tidy - partial revert for cert-err58-cpp. 8 年之前
  Eugene Kozlov 8e947952d6 Add RibbonTrail base velocity. 8 年之前
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 年之前
  Yao Wei Tjong 姚伟忠 e2ecc52adc Clang-Tidy - cert-err58-cpp (WIP). 8 年之前
  Yao Wei Tjong 姚伟忠 f82ea40480 Clang-Tidy - google-default-arguments. 8 年之前
  Eugene Kozlov 91f56236b7 Use M_MAX_UNSIGNED instead of number of bones in Skeleton::GetBoneIndex. Add bindings. 8 年之前
  Rokas Kupstys c93b3b513a AngelScript bindings. 8 年之前
  Eugene Kozlov ba95abbad8 Add few bindings. Add some TODOs. Non-functional changes. 8 年之前
  Eugene Kozlov 23a15c893a Fix CascadeParameters.splits_ AS binding. 8 年之前
  Eugene Kozlov de249a1963 Remove casts around nullptr. 8 年之前
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 年之前
  Lasse Öörni df669fbe1b Restore earlier HelloGUI sample, instead create separate Hello3DUI which demonstrates 3D UI render to texture. Move getting viewport related to scene from Scene to Renderer, so that Scene doesn't have to know about Renderer unnecessarily. Refactor the internal UI render calls related to rendertarget use. 8 年之前
  Eugene Kozlov 1c992b2611 Merge pull request #2033 from eugeneko/master 8 年之前
  Eugene Kozlov cf0d6b6f78 Fix DebugRenderer::AddSphereSector AS binding. Use AddSphereSector for rendering SoundSource3D. 8 年之前
  Lasse Öörni f916c02a4e Fixed HeightMapToWorld contributed by Lumak. Closes #2030. 8 年之前
  Eugene Kozlov f266475994 Add Sphere::GetPoint and Sphere::GetLocalPoint functions. Add DebugRenderer::AddSphereSector function. 8 年之前
  Eugene Kozlov 52e99da087 Add Model metadata support. 8 年之前
  Eugene Kozlov baf0daf7aa Add support of arbitrary data in Sound, Animation and Texture resources. 8 年之前
  Florastamine eb9e5c8b6e Fixed coding style; added AngelScript binding. 8 年之前
  PredatorMF 0b560f3667 Fix get_monitorCount causing error in AS 9 年之前
  PredatorMF 61b7993b20 Expose monitor count to scripting API 9 年之前
  PredatorMF 07b9675dfd Add monitor and refresh rate options for fullscreen/borderless 9 年之前