提交歷史

作者 SHA1 備註 提交日期
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 年之前
  Eugene Kozlov 7cb72d451b Revert some changes in Serializable and flag sets. Fix Camera compilation. 7 年之前
  Rokas Kupstys bd2f4111e4 Converted constants in Camera.h to enum. This also includes fix for URHO3D_MAKE_MEMBER_ATTRIBUTE_ACCESSOR() to make it work with FlagSet<>. 7 年之前
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 年之前
  Yao Wei Tjong 姚伟忠 c99c5fbf64 Clang-Tidy - modernize-use-equals-default. 8 年之前
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 年之前
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 年之前
  Yao Wei Tjong 姚伟忠 952408eba0 Update code comment. [ci skip] 9 年之前
  Eugene Kozlov 7c72c36676 Fix LookAt Mixed rotation mode. 9 年之前
  Yao Wei Tjong 姚伟忠 d19d8d3dbf Minor refactor for code reuse. 9 年之前
  Eugene Kozlov 02fae13ad6 Update face camera mode name and add script bindings. 9 年之前
  Eugene Kozlov d344cae791 Add new face camera mode to BillboardSet and Text3D. 9 年之前
  Lasse Öörni 5b70c5da64 Restore earlier method of defining camera frustum when a custom projection matrix is not in use, to improve deferred depth reconstruction accuracy. Related to #1551. 9 年之前
  Lasse Öörni a53f19151f Remove redundant comment. 9 年之前
  Lasse Öörni bc8074a6f5 Added SetProjection() to camera, which sets custom projection matrix. This is reset by modifying any of the standard projection parameters (farClip, FOV etc.) Make sure camera's actual far & near clip are based on the projection matrix. 9 年之前
  Lasse Öörni 871e52fadd Base frustum calculation on the projection matrix. 9 年之前
  Lasse Öörni 48cd15bc5a Store camera projection matrix as API-independent and convert as necessary (preparation for allowing the user to define a custom projection matrix.) Camera GetProjection() API changed; GetGPUProjection() is now used to get the API-specific projection for use as a shader parameter. 9 年之前
  Lasse Öörni a1c458f28e Reduce amount of unnecessary Frustum::UpdatePlanes() calls. A default-constructed degenerate frustum no longer has its planes updated on construction, but instead the planes will remain in default-constructed state. 9 年之前
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 年之前
  Lasse Öörni eb9c04fcac Make sure ScreenToWorldPoint() correctly returns points on a plane with the specified distance (Z). 10 年之前
  Ivan K 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE 10 年之前
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE 10 年之前
  Ivan K 14b1669735 ENUM_ATTRIBUTE -> URHO3D_ENUM_ATTRIBUTE 10 年之前
  Ivan K 431e29d2cd ATTRIBUTE -> URHO3D_ATTRIBUTE 10 年之前
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 年之前
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 年之前
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 年之前
  Lasse Öörni 97692453f5 Do not force camera aspect ratio to 1.0 when modifying orthographic size as an attribute. Fixes #571. 11 年之前
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 年之前
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 年之前