История коммитов

Автор SHA1 Сообщение Дата
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 лет назад
  carnalis fa4099c206 Fix to correctly log scratch buffer allocation 7 лет назад
  Yao Wei Tjong 姚伟忠 6d08bcd8c0 Clang-Tidy - hicpp-member-init. 8 лет назад
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 лет назад
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. 8 лет назад
  Rokas Kupstys 9b5d759c60 Add "monitor" parameter to Graphics::GetDisplayDPI method. 8 лет назад
  Eugene Kozlov f2c78c2ab8 Move new graphics APIs 8 лет назад
  Eugene Kozlov 293370db1f Rename Graphics::RaiseWindow to Graphics::Raise. 8 лет назад
  Rokas Kupstys 0b2ade9efb New Graphics APIs 8 лет назад
  Rokas Kupstys 5cd0e558a9 Fix Graphics::GetWindowPosition() to return actual window position when it is created. Position is queried from SDL 8 лет назад
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 лет назад
  Yao Wei Tjong 姚伟忠 75b8420a31 Initial work for porting Urho3D to AppleTV platform. 10 лет назад
  PredatorMF 41cca32000 Add Graphics::GetMonitorCount() 9 лет назад
  PredatorMF 07b9675dfd Add monitor and refresh rate options for fullscreen/borderless 9 лет назад
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 лет назад
  Lasse Öörni 72c2e82ee8 Support for bool & int constants in materials on OpenGL & Direct3D11. Added int uniform support to OpenGL. Removed code duplication for setting a Variant shader parameter. 9 лет назад
  Lasse Öörni a1e2bc9bd3 Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610. 9 лет назад
  Lasse Öörni fd5bac385a Since the SDL window is not API-specific, move it into Graphics from GraphicsImpl to simplify code. 9 лет назад
  Lasse Öörni eb104906aa Remove API-specific Graphics class headers and code duplication. Closes #1422. 9 лет назад