urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 лет назад |
carnalis
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fa4099c206
Fix to correctly log scratch buffer allocation
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7 лет назад |
Yao Wei Tjong 姚伟忠
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6d08bcd8c0
Clang-Tidy - hicpp-member-init.
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8 лет назад |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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8 лет назад |
Yao Wei Tjong 姚伟忠
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ca97fd9b9b
Clang-Tidy - modernize-use-auto.
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8 лет назад |
Rokas Kupstys
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9b5d759c60
Add "monitor" parameter to Graphics::GetDisplayDPI method.
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8 лет назад |
Eugene Kozlov
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f2c78c2ab8
Move new graphics APIs
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8 лет назад |
Eugene Kozlov
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293370db1f
Rename Graphics::RaiseWindow to Graphics::Raise.
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8 лет назад |
Rokas Kupstys
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0b2ade9efb
New Graphics APIs
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8 лет назад |
Rokas Kupstys
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5cd0e558a9
Fix Graphics::GetWindowPosition() to return actual window position when it is created. Position is queried from SDL
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8 лет назад |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 лет назад |
Yao Wei Tjong 姚伟忠
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75b8420a31
Initial work for porting Urho3D to AppleTV platform.
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10 лет назад |
PredatorMF
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41cca32000
Add Graphics::GetMonitorCount()
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9 лет назад |
PredatorMF
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07b9675dfd
Add monitor and refresh rate options for fullscreen/borderless
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9 лет назад |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 лет назад |
Lasse Öörni
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72c2e82ee8
Support for bool & int constants in materials on OpenGL & Direct3D11. Added int uniform support to OpenGL. Removed code duplication for setting a Variant shader parameter.
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9 лет назад |
Lasse Öörni
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a1e2bc9bd3
Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610.
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9 лет назад |
Lasse Öörni
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fd5bac385a
Since the SDL window is not API-specific, move it into Graphics from GraphicsImpl to simplify code.
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9 лет назад |
Lasse Öörni
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eb104906aa
Remove API-specific Graphics class headers and code duplication. Closes #1422.
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9 лет назад |